Interrogator

+4 Intimidation vs.

The character has spent enough hours in windowless rooms to know when a story cracks. The character gains +4 to Intimidation checks made against a restrained, captured, or cooperative subject. The character gains +4 to Perception checks to detect lies, half-truths, and omissions from a subject they are actively questioning. Successful Intimidation by the character deals an additional 1 die of non-lethal stress damage (the target makes a Fortitude save DC = 10 + INT mod + ranks or suffers 1d4 non-lethal).

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: The non-lethal stress damage represents physiological duress (sweating, raised heart rate, panic). It is not actual wound damage. The character cannot use this feat to extract a confession that the subject does not know or remember. Illegal in Core jurisdictions; carries severe legal consequences if detected.

Benefit

condition: +4 Intimidation vs. restrained, captured, or cooperative subjects

FieldValue
condition+4 Intimidation vs. restrained, captured, or cooperative subjects
modifier4
targetintimidation-prisoner

condition: +4 Perception to detect lies from actively questioned subjects

FieldValue
condition+4 Perception to detect lies from actively questioned subjects
modifier4
targetperception-detect-lies

condition: successful Intimidation deals an extra 1d4 non-lethal stress damage (Fort DC 10+INT+ranks negates)

FieldValue
conditionsuccessful Intimidation deals an extra 1d4 non-lethal stress damage (Fort DC 10+INT+ranks negates)
modifier1
targetintimidation-stress-damage

Prerequisites

type: skill-rank

FieldValue
valueIntimidation 8

type: skill-rank

FieldValue
valuePerception 6

type: ability

FieldValue
valueCHA 13