The character has spent enough hours in windowless rooms to
know when a story cracks. The character gains +4 to
Intimidation checks made against a restrained, captured, or
cooperative subject. The character gains +4 to Perception
checks to detect lies, half-truths, and omissions from a
subject they are actively questioning. Successful
Intimidation by the character deals an additional 1 die of
non-lethal stress damage (the target makes a Fortitude save
DC = 10 + INT mod + ranks or suffers 1d4 non-lethal).
Rules Reference
Field
Value
Combat Action
Category
social
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: The non-lethal stress damage represents physiological duress (sweating, raised heart rate, panic). It is not actual wound damage. The character cannot use this feat to extract a confession that the subject does not know or remember. Illegal in Core jurisdictions; carries severe legal consequences if detected.
Benefit
condition: +4 Intimidation vs. restrained, captured, or cooperative subjects
Field
Value
condition
+4 Intimidation vs. restrained, captured, or cooperative subjects
modifier
4
target
intimidation-prisoner
condition: +4 Perception to detect lies from actively questioned subjects
Field
Value
condition
+4 Perception to detect lies from actively questioned subjects
modifier
4
target
perception-detect-lies
condition: successful Intimidation deals an extra 1d4 non-lethal stress damage (Fort DC 10+INT+ranks negates)
Field
Value
condition
successful Intimidation deals an extra 1d4 non-lethal stress damage (Fort DC 10+INT+ranks negates)