The character's will is unbreakable. The character gains +2 to
Will saving throws against fear, intimidation, and morale
effects. The character is immune to morale penalties caused by
ally casualties, being outnumbered, or witnessing horrific
events. This immunity extends to all allies within 30 feet
who can see the character.
Rules Reference
Field
Value
Combat Action
Category
general
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
save_bonus
Runtime / Magnitude
2
Runtime / Trigger
against fear, intimidation, and morale effects
Runtime / Uses
Notes
Special: The Will bonus stacks with Iron Will. The morale immunity aura does not stack with Squad Commander's bonuses -- use one or the other. The aura requires the character to be visible and conscious. If the character is killed, stunned, or rendered unconscious, the aura immediately ends.
Benefit
condition: against fear, intimidation, and morale effects
Field
Value
condition
against fear, intimidation, and morale effects
modifier
2
target
saving-throw-will
condition: immune to morale penalties from casualties, being outnumbered, or horrific events
Field
Value
condition
immune to morale penalties from casualties, being outnumbered, or horrific events
modifier
0
target
morale-penalty-immunity
condition: allies within 30 ft who can see character also immune to morale penalties
Field
Value
condition
allies within 30 ft who can see character also immune to morale penalties