Iron Discipline

+2 Will vs.

The character's will is unbreakable. The character gains +2 to Will saving throws against fear, intimidation, and morale effects. The character is immune to morale penalties caused by ally casualties, being outnumbered, or witnessing horrific events. This immunity extends to all allies within 30 feet who can see the character.

Rules Reference

FieldValue
Combat Action
Categorygeneral
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindsave_bonus
Runtime / Magnitude2
Runtime / Triggeragainst fear, intimidation, and morale effects
Runtime / Uses

Notes

Special: The Will bonus stacks with Iron Will. The morale immunity aura does not stack with Squad Commander's bonuses -- use one or the other. The aura requires the character to be visible and conscious. If the character is killed, stunned, or rendered unconscious, the aura immediately ends.

Benefit

condition: against fear, intimidation, and morale effects

FieldValue
conditionagainst fear, intimidation, and morale effects
modifier2
targetsaving-throw-will

condition: immune to morale penalties from casualties, being outnumbered, or horrific events

FieldValue
conditionimmune to morale penalties from casualties, being outnumbered, or horrific events
modifier0
targetmorale-penalty-immunity

condition: allies within 30 ft who can see character also immune to morale penalties

FieldValue
conditionallies within 30 ft who can see character also immune to morale penalties
modifier0
targetally-morale-aura

Prerequisites

type: ability

FieldValue
valueWIS 13

type: character-level

FieldValue
value3

Runtime / Triggers

context: fear

FieldValue
contextfear