Liaison

+4 Persuasion vs.

The character is the person you call when two powers that hate each other must be in the same room. The character gains +4 to Persuasion checks made against members of factions that are openly hostile to one of the character's other allied factions. Once per session, the character may declare a 'Smooth Over': the character may retroactively apply a successful Persuasion check (DC 20) to a cross-faction encounter that went wrong, reducing the consequences by one step (e.g., 'arrest' to 'detention', 'declaration of war' to 'recall of ambassador').

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Stacks with Grand Diplomat. The Smooth Over does not undo physical consequences (a character cannot un-break a bone), only political/procedural ones. The character must have been present at the encounter. Does not work if the player has already made an irrevocable choice (e.g., killed a faction leader).

Benefit

condition: +4 Persuasion vs. members of factions hostile to one of the character's allied factions

FieldValue
condition+4 Persuasion vs. members of factions hostile to one of the character's allied factions
modifier4
targetpersuasion-cross-faction

condition: once per session, retroactively Persuasion DC 20 to soften a cross-faction encounter outcome

FieldValue
conditiononce per session, retroactively Persuasion DC 20 to soften a cross-faction encounter outcome
modifier0
targetsmooth-over

Prerequisites

type: skill-rank

FieldValue
valuePersuasion 6

type: skill-rank

FieldValue
valueBureaucracy 4

type: ability

FieldValue
valueCHA 13

type: character-level

FieldValue
value2