Magnetic Anchor

Lock boots/hands to surfaces; immune to involuntary zero-G drift; +2 vs.

The character has mastered magnetic anchoring systems. The character can lock their boots or gloves to any metallic surface as a free action, becoming immune to involuntary drift in zero-gravity. The character also gains +2 to all checks to resist knockback, forced movement, and being blown out of breached compartments.

Rules Reference

FieldValue
Combat Action
Categoryvoid
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Triggerimmune to involuntary zero-G drift when anchored to metallic surface
Runtime / Uses

Notes

Special: Requires magnetic boots or gloves (standard EVA equipment). The character must be touching a metallic surface to anchor. While anchored, the character's speed is halved (shuffling along surfaces). The anchor can be voluntarily released as a free action.

Benefit

condition: immune to involuntary zero-G drift when anchored to metallic surface

FieldValue
conditionimmune to involuntary zero-G drift when anchored to metallic surface
modifier0
targetinvoluntary-drift

condition: +2 to resist knockback and forced movement in zero-G

FieldValue
condition+2 to resist knockback and forced movement in zero-G
modifier2
targetknockback-resistance

condition: lock boots/gloves to metallic surface as free action

FieldValue
conditionlock boots/gloves to metallic surface as free action
modifier0
targetanchor-action

Prerequisites

type: skill-rank

FieldValue
valueZero-G Ops 2