Lock boots/hands to surfaces; immune to involuntary zero-G drift; +2 vs.
The character has mastered magnetic anchoring systems. The
character can lock their boots or gloves to any metallic surface
as a free action, becoming immune to involuntary drift in
zero-gravity. The character also gains +2 to all checks to
resist knockback, forced movement, and being blown out of
breached compartments.
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
immune to involuntary zero-G drift when anchored to metallic surface
Runtime / Uses
Notes
Special: Requires magnetic boots or gloves (standard EVA equipment). The character must be touching a metallic surface to anchor. While anchored, the character's speed is halved (shuffling along surfaces). The anchor can be voluntarily released as a free action.
Benefit
condition: immune to involuntary zero-G drift when anchored to metallic surface
Field
Value
condition
immune to involuntary zero-G drift when anchored to metallic surface
modifier
0
target
involuntary-drift
condition: +2 to resist knockback and forced movement in zero-G
Field
Value
condition
+2 to resist knockback and forced movement in zero-G
modifier
2
target
knockback-resistance
condition: lock boots/gloves to metallic surface as free action
Field
Value
condition
lock boots/gloves to metallic surface as free action