Mask of the Forgotten

Live under a name nobody has heard; your reputation waits where you left it.

Out on the Rim a name is a ledger, and some ledgers are worth walking away from. The character keeps a second self - papers, posture, a voice worn smooth as a hand-me-down coat - and while the mask holds, every debt and every legend stays filed under the name that isn't offered.

Recognition treats the character's standing with every faction as if it were nothing at all: no bounties called on sight, no doors opened by an earned welcome, no enemy shaken by a story they have not been told. The character gains +4 to Disguise against any attempt to tie the mask to the face beneath it.

The mask is a bargain, not a shield. Speak the real name, lean on the real reputation, or lose an identification contest, and the mask is broken for the scene - the ledger reopens, and the Rim remembers exactly where it left off.

Rules Reference

FieldValue
Combat Action
Categorygeneral
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude4
Runtime / Triggerwhile the masked identity holds
Runtime / Uses

Notes

Special: The counterpart of Notorious Name: anonymity forfeits notoriety's advantages as well as its dangers. Actual faction reputation continues to accrue from the party's deeds.

Benefit

condition: while masked, recognition evaluates faction reputation as 0; actual reputation unchanged

FieldValue
conditionwhile masked, recognition evaluates faction reputation as 0; actual reputation unchanged
modifier0
targetmasked-identity

condition: against attempts to connect the masked identity to the real one

FieldValue
conditionagainst attempts to connect the masked identity to the real one
modifier4
targetskill-disguise

condition: while masked, reputation-gated effects (positive and negative) cannot trigger; broken for the scene by invoking the real name or failing an identification contest

FieldValue
modifier0
targetreputation-effects-suppressed

condition: while masked, reputation-gated effects (positive and negative) cannot trigger; broken for the scene by invoking the real name or failing an identification contest

Prerequisites

type: skill

FieldValue
valueDisguise 6 ranks