+4 Gunnery; crit 19-20; chain-fire 2 hardpoints/round; +2 vs.
The character is a master gunner. The character gains +4 to all Gunnery checks. The character's ship weapons
threaten a critical on a natural 19 or 20 (stacking with
weapon-specific crit ranges). The character may chain-fire
two hardpoints at the same target in a single round: roll
the second attack at -2 (modified by Gunnery ranks), and if
both hit, the second attack deals an extra 50% damage. The
character gains +2 to Gunnery checks against point-defense
targets (missiles, fighters, drones).
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
extra_attack
Runtime / Magnitude
Runtime / Trigger
fire 2 hardpoints at the same target in one round, second attack at -2
Runtime / Uses
Notes
Special: Stacks with Gunnery Ace. Chain-fire consumes two hardpoint actions in one round; the character must be operating both hardpoints. The -2 applies to the second attack only. The 19-20 crit threat does not apply to weapons with a fixed lower crit range (e.g., point-defense at 20).
Benefit
condition: always
Field
Value
condition
always
modifier
4
target
skill-gunnery
condition: ship weapons threaten crit on natural 19-20
Field
Value
condition
ship weapons threaten crit on natural 19-20
modifier
19
target
ship-crit-threat
condition: fire 2 hardpoints at the same target in one round, second attack at -2, +50% damage on double-hit
Field
Value
condition
fire 2 hardpoints at the same target in one round, second attack at -2, +50% damage on double-hit
modifier
0
target
chain-fire
condition: +2 Gunnery against point-defense targets (missiles, fighters, drones)
Field
Value
condition
+2 Gunnery against point-defense targets (missiles, fighters, drones)