Master Gunner

+4 Gunnery; crit 19-20; chain-fire 2 hardpoints/round; +2 vs.

The character is a master gunner. The character gains +4 to all Gunnery checks. The character's ship weapons threaten a critical on a natural 19 or 20 (stacking with weapon-specific crit ranges). The character may chain-fire two hardpoints at the same target in a single round: roll the second attack at -2 (modified by Gunnery ranks), and if both hit, the second attack deals an extra 50% damage. The character gains +2 to Gunnery checks against point-defense targets (missiles, fighters, drones).

Rules Reference

FieldValue
Combat Action
Categoryvoid
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindextra_attack
Runtime / Magnitude
Runtime / Triggerfire 2 hardpoints at the same target in one round, second attack at -2
Runtime / Uses

Notes

Special: Stacks with Gunnery Ace. Chain-fire consumes two hardpoint actions in one round; the character must be operating both hardpoints. The -2 applies to the second attack only. The 19-20 crit threat does not apply to weapons with a fixed lower crit range (e.g., point-defense at 20).

Benefit

condition: always

FieldValue
conditionalways
modifier4
targetskill-gunnery

condition: ship weapons threaten crit on natural 19-20

FieldValue
conditionship weapons threaten crit on natural 19-20
modifier19
targetship-crit-threat

condition: fire 2 hardpoints at the same target in one round, second attack at -2, +50% damage on double-hit

FieldValue
conditionfire 2 hardpoints at the same target in one round, second attack at -2, +50% damage on double-hit
modifier0
targetchain-fire

condition: +2 Gunnery against point-defense targets (missiles, fighters, drones)

FieldValue
condition+2 Gunnery against point-defense targets (missiles, fighters, drones)
modifier2
targetgunnery-point-defense

Prerequisites

type: skill-rank

FieldValue
valueGunnery 10

type: ability

FieldValue
valueDEX 15

type: character-level

FieldValue
value4