+4 Mechanics; repair in 1/2 time; no penalty for unfamiliar tech.
The character has an intuitive grasp of how machines fit
together. The character gains +4 to all Mechanics checks. Any
repair, assembly, or installation the character performs
completes in half the standard time (minimum 1 round). The
character suffers no penalty for working with unfamiliar or
alien technology -- the standard -2 penalty for unfamiliar
equipment is removed entirely.
Rules Reference
Field
Value
Combat Action
Category
skill
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
removes -2 penalty for working with unfamiliar equipment
Runtime / Uses
Notes
Special: Stacks with Jury-Rig. Does not apply to Engineering checks (designing, deeply modifying systems); use the Engineer feat chain for that. The unfamiliar-tech immunity applies to equipment of any origin, including xenos salvage.
Benefit
condition: always
Field
Value
condition
always
modifier
4
target
skill-mechanics
condition: halve repair/assembly/installation time (percentage reduction; minimum 1 round)
Field
Value
condition
halve repair/assembly/installation time (percentage reduction; minimum 1 round)
modifier
50
target
mechanics-time
condition: removes -2 penalty for working with unfamiliar equipment
Field
Value
condition
removes -2 penalty for working with unfamiliar equipment