+5 Persuasion to audiences of 10+; inspire crowd as standard action; +1 morale to allies hearing.
The character commands rooms, plazas, and amphitheatres. The
character gains +5 to Persuasion checks made when addressing
audiences of ten or more people at once. Once per scene, the
character may deliver an inspiring speech as a standard
action: allies within hearing range who can understand the
character gain +1 to all attack rolls, skill checks, and
saving throws for the next 10 minutes.
Rules Reference
Field
Value
Combat Action
Category
skill
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
1
Runtime / Trigger
allies who can hear and understand gain +1 attack, +1 skill checks, +1
Runtime / Uses
Notes
Special: Stacks with Silver Tongue and Inspiring Presence. The audience must be willing to listen (not actively hostile or panicking). The speech must be audible -- voice augmentation counts; Kadiss broadcast does not (mechanical persuasion only). Does not function in zones of psionic or jammed silence.
Benefit
condition: +5 Persuasion when addressing audiences of 10+ people
Field
Value
condition
+5 Persuasion when addressing audiences of 10+ people
modifier
5
target
persuasion-crowd
condition: once per scene, deliver inspiring speech as standard action
Field
Value
condition
once per scene, deliver inspiring speech as standard action
modifier
0
target
inspire-crowd
condition: allies who can hear and understand gain +1 attack, +1 skill checks, +1 saves for 10 minutes
Field
Value
condition
allies who can hear and understand gain +1 attack, +1 skill checks, +1 saves for 10 minutes