Master of Crowds

+5 Persuasion to audiences of 10+; inspire crowd as standard action; +1 morale to allies hearing.

The character commands rooms, plazas, and amphitheatres. The character gains +5 to Persuasion checks made when addressing audiences of ten or more people at once. Once per scene, the character may deliver an inspiring speech as a standard action: allies within hearing range who can understand the character gain +1 to all attack rolls, skill checks, and saving throws for the next 10 minutes.

Rules Reference

FieldValue
Combat Action
Categoryskill
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude1
Runtime / Triggerallies who can hear and understand gain +1 attack, +1 skill checks, +1
Runtime / Uses

Notes

Special: Stacks with Silver Tongue and Inspiring Presence. The audience must be willing to listen (not actively hostile or panicking). The speech must be audible -- voice augmentation counts; Kadiss broadcast does not (mechanical persuasion only). Does not function in zones of psionic or jammed silence.

Benefit

condition: +5 Persuasion when addressing audiences of 10+ people

FieldValue
condition+5 Persuasion when addressing audiences of 10+ people
modifier5
targetpersuasion-crowd

condition: once per scene, deliver inspiring speech as standard action

FieldValue
conditiononce per scene, deliver inspiring speech as standard action
modifier0
targetinspire-crowd

condition: allies who can hear and understand gain +1 attack, +1 skill checks, +1 saves for 10 minutes

FieldValue
conditionallies who can hear and understand gain +1 attack, +1 skill checks, +1 saves for 10 minutes
modifier1
targetally-morale-aura

Prerequisites

type: skill-rank

FieldValue
valuePersuasion 8

type: ability

FieldValue
valueCHA 15

type: character-level

FieldValue
value3