+5 Deception for disguise; pass as other species with 1hr prep; reroll once/session.
The character is a master of disguise. The character gains
+5 to all Deception checks made to maintain a
disguise. With 1 hour of preparation and access to appropriate
props, the character may disguise themselves as a member of a
different species (or a clearly different person of the same
species) and gain +2 circumstance bonus on the Deception check.
Once per session, the character may declare a reroll on any
Deception check (must accept the second result).
Rules Reference
Field
Value
Combat Action
Category
social
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Stacks with Fast Talk. Does not fool biometric scans, voice-print analysis, or psionic Truth-Sense. The cross-species disguise is a 'passing' disguise -- on close physical inspection by an expert of the target species, the character must make a Deception check vs. the observer's Perception (modified by situation).
Benefit
condition: +5 Deception to maintain a disguise
Field
Value
condition
+5 Deception to maintain a disguise
modifier
5
target
deception-disguise
condition: with 1 hour prep, disguise as different species; +2 circumstance bonus on Deception check
Field
Value
condition
with 1 hour prep, disguise as different species; +2 circumstance bonus on Deception check
modifier
2
target
cross-species-disguise
condition: once per session, reroll any Deception check