Master of Disguise

+5 Deception for disguise; pass as other species with 1hr prep; reroll once/session.

The character is a master of disguise. The character gains +5 to all Deception checks made to maintain a disguise. With 1 hour of preparation and access to appropriate props, the character may disguise themselves as a member of a different species (or a clearly different person of the same species) and gain +2 circumstance bonus on the Deception check. Once per session, the character may declare a reroll on any Deception check (must accept the second result).

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Stacks with Fast Talk. Does not fool biometric scans, voice-print analysis, or psionic Truth-Sense. The cross-species disguise is a 'passing' disguise -- on close physical inspection by an expert of the target species, the character must make a Deception check vs. the observer's Perception (modified by situation).

Benefit

condition: +5 Deception to maintain a disguise

FieldValue
condition+5 Deception to maintain a disguise
modifier5
targetdeception-disguise

condition: with 1 hour prep, disguise as different species; +2 circumstance bonus on Deception check

FieldValue
conditionwith 1 hour prep, disguise as different species; +2 circumstance bonus on Deception check
modifier2
targetcross-species-disguise

condition: once per session, reroll any Deception check

FieldValue
conditiononce per session, reroll any Deception check
modifier0
targetdeception-reroll

Prerequisites

type: skill-rank

FieldValue
valueDeception 8

type: ability

FieldValue
valueCHA 13

type: character-level

FieldValue
value3