Network Facilitator

+2 Streetwise; once/session call a 'favor' (DC 15 Streetwise) for minor aid; recontact on failure 1hr.

The character has turned contacts into a quiet, distributed network of mutual obligation. The character gains +2 to Streetwise checks. Once per session, the character may call in a 'favor' from a contact without rolling Streetwise: the contact provides a minor service (a safe house, a forgery, a rumour, a non-combat NPC ally for an hour) determined by GM. Alternatively, the character may attempt a Streetwise check (DC 15) to summon a specific favor; on success, the GM provides that favor; on failure, the contact needs 1 hour of face-to-face time before another attempt can be made.

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Stacks with Contacts and Reputation and Underworld Contacts. The favor cannot be used to summon combat help beyond an NPC ally of the character's level or to acquire items worth more than a standard equipment-bundle. The 1-hour cooldown applies per contact, not globally.

Benefit

condition: always

FieldValue
conditionalways
modifier2
targetskill-streetwise

condition: once per session, GM-determined minor service from a contact, no roll

FieldValue
conditiononce per session, GM-determined minor service from a contact, no roll
modifier0
targetfavor-once-per-session

condition: Streetwise DC 15 to summon a specific favor; on fail, 1 hour before retry

FieldValue
conditionStreetwise DC 15 to summon a specific favor; on fail, 1 hour before retry
modifier0
targetfavor-specific

Prerequisites

type: skill-rank

FieldValue
valueStreetwise 6

type: feat

value: Contacts and Reputation