Neural Surgeon

+4 Medicine for implant install; halve implant rejection risk; repair damaged implants.

The character specialises in neural and cybernetic surgery. The character gains +4 to Medicine checks for installing, removing, and repairing cybernetic augmentations. The risk of implant rejection is halved (CON check DC reduced by 5). The character may repair damaged or malfunctioning implants with a Medicine check (DC 20) and 1 hour of work.

Rules Reference

FieldValue
Combat Action
Categoryaugmentation
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: The rejection risk reduction applies to all implantation procedures. The implant repair can restore functionality to damaged, malfunctioning, or partially destroyed implants. Repair requires access to the implant (it must be installed in the patient or accessible). This feat does not allow installation of implants beyond the character's augmentation capacity.

Benefit

condition: +4 to Medicine checks for implant installation, removal, and repair

FieldValue
condition+4 to Medicine checks for implant installation, removal, and repair
modifier4
targetmedicine-implant-check

condition: reduces implant rejection CON check DC by 5

FieldValue
conditionreduces implant rejection CON check DC by 5
modifier-5
targetimplant-rejection-risk

condition: repair damaged implants with Medicine check (DC 20) and 1 hour work

FieldValue
conditionrepair damaged implants with Medicine check (DC 20) and 1 hour work
modifier0
targetimplant-repair

Prerequisites

type: skill-rank

FieldValue
valueMedicine 8

type: ability

FieldValue
valueINT 15

type: character-level

FieldValue
value6