Notorious Name

+4 Intimidation; rivals know face (Bureaucracy/Streetwise to find); +1 Streetwise to know their name.

The character is notorious. The character gains +4 to Intimidation checks against any target who has heard the character's name, rep, or deeds. The character gains +1 to Streetwise checks to know the names and locations of the character's own rivals and enemies (and they know the character in return). Foes who actively search for the character gain a +4 bonus to their own Perception or Bureaucracy checks to identify the character.

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Stacks with Reputation and Faction Standing for double-dipping. The character may use a different identity to break the detection chain (Mask of the Forgotten or Kadiss Ghost), but doing so forfeits the Intimidation bonus. The character must actively commit to the notoriety -- this feat does not work for a character who is genuinely unknown.

Benefit

condition: +4 Intimidation against targets who have heard the character's name/deeds

FieldValue
condition+4 Intimidation against targets who have heard the character's name/deeds
modifier4
targetintimidation-known

condition: +1 Streetwise to know names and locations of the character's rivals

FieldValue
condition+1 Streetwise to know names and locations of the character's rivals
modifier1
targetstreetwise-rivals

condition: foes searching for the character gain +4 to their own Perception/Bureaucracy checks

FieldValue
conditionfoes searching for the character gain +4 to their own Perception/Bureaucracy checks
modifier4
targetrivals-detect-character

Prerequisites

type: skill-rank

FieldValue
valueIntimidation 6

type: ability

FieldValue
valueCHA 13

type: character-level

FieldValue
value3