+4 Intimidation; rivals know face (Bureaucracy/Streetwise to find); +1 Streetwise to know their name.
The character is notorious. The character gains +4 to
Intimidation checks against any target
who has heard the character's name, rep, or deeds. The
character gains +1 to Streetwise checks to know the names and
locations of the character's own rivals and enemies (and they
know the character in return). Foes who actively search for
the character gain a +4 bonus to their own Perception or
Bureaucracy checks to identify the character.
Rules Reference
Field
Value
Combat Action
Category
social
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Stacks with Reputation and Faction Standing for double-dipping. The character may use a different identity to break the detection chain (Mask of the Forgotten or Kadiss Ghost), but doing so forfeits the Intimidation bonus. The character must actively commit to the notoriety -- this feat does not work for a character who is genuinely unknown.
Benefit
condition: +4 Intimidation against targets who have heard the character's name/deeds
Field
Value
condition
+4 Intimidation against targets who have heard the character's name/deeds
modifier
4
target
intimidation-known
condition: +1 Streetwise to know names and locations of the character's rivals
Field
Value
condition
+1 Streetwise to know names and locations of the character's rivals
modifier
1
target
streetwise-rivals
condition: foes searching for the character gain +4 to their own Perception/Bureaucracy checks
Field
Value
condition
foes searching for the character gain +4 to their own Perception/Bureaucracy checks