Craft combat drugs and medical supplies; +2 Medicine for drug effects; identify unknown drugs.
The character has extensive knowledge of pharmaceuticals and
combat chemistry. The character can craft combat drugs, medical
supplies, and antidotes with a Medicine check (DC varies by
item). The character gains +2 to Medicine checks for drug
administration and overdose prevention. The character can
identify unknown drugs, toxins, and chemical compounds with
a Medicine check (DC 15).
Rules Reference
Field
Value
Combat Action
Category
skill
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Crafting requires appropriate raw materials and a medical kit or lab. Crafting time varies: 1 hour for simple drugs, 4 hours for complex compounds, 8 hours for advanced pharmaceuticals. The character must have access to the drug's formula (common drugs are known; rare or proprietary drugs require a formula or reverse-engineering check).
Benefit
condition: can craft combat drugs, medical supplies, and antidotes with Medicine check
Field
Value
condition
can craft combat drugs, medical supplies, and antidotes with Medicine check
modifier
0
target
drug-crafting
condition: +2 to Medicine checks for drug effects and overdose prevention
Field
Value
condition
+2 to Medicine checks for drug effects and overdose prevention
modifier
2
target
drug-administration
condition: identify unknown drugs, toxins, and compounds with Medicine check (DC 15)
Field
Value
condition
identify unknown drugs, toxins, and compounds with Medicine check (DC 15)