Pharmaceutical Knowledge

Craft combat drugs and medical supplies; +2 Medicine for drug effects; identify unknown drugs.

The character has extensive knowledge of pharmaceuticals and combat chemistry. The character can craft combat drugs, medical supplies, and antidotes with a Medicine check (DC varies by item). The character gains +2 to Medicine checks for drug administration and overdose prevention. The character can identify unknown drugs, toxins, and chemical compounds with a Medicine check (DC 15).

Rules Reference

FieldValue
Combat Action
Categoryskill
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Crafting requires appropriate raw materials and a medical kit or lab. Crafting time varies: 1 hour for simple drugs, 4 hours for complex compounds, 8 hours for advanced pharmaceuticals. The character must have access to the drug's formula (common drugs are known; rare or proprietary drugs require a formula or reverse-engineering check).

Benefit

condition: can craft combat drugs, medical supplies, and antidotes with Medicine check

FieldValue
conditioncan craft combat drugs, medical supplies, and antidotes with Medicine check
modifier0
targetdrug-crafting

condition: +2 to Medicine checks for drug effects and overdose prevention

FieldValue
condition+2 to Medicine checks for drug effects and overdose prevention
modifier2
targetdrug-administration

condition: identify unknown drugs, toxins, and compounds with Medicine check (DC 15)

FieldValue
conditionidentify unknown drugs, toxins, and compounds with Medicine check (DC 15)
modifier0
targetdrug-identification

Prerequisites

type: skill-rank

FieldValue
valueMedicine 4

type: ability

FieldValue
valueINT 13