+2 Pilot checks; -5 to stunt DCs; once/encounter hard burn manoeuvre.
The character is an exceptional pilot, capable of daring manoeuvres
that others would consider suicidal. The character gains +2 to all
Pilot checks, reduces the DC of any piloting stunt by 5, and may
once per encounter perform a hard burn manoeuvre: a burst of
acceleration that grants +4 to one Pilot check and +2 initiative
for the round, but imposes -2 AC until the start of the character's
next turn.
Rules Reference
Field
Value
Combat Action / Action Type
swift
Combat Action / Duration
1 round
Combat Action / Effect Script Id
FEAT-PILOT-ACE-HARD-BURN
Combat Action / Frequency
once-per-encounter
Combat Action / Uses Per Day
Category
void
Runtime / Classification
active-encounter
Runtime / Duration
1 round
Runtime / Effect Kind
atk_bonus
Runtime / Magnitude
-5
Runtime / Trigger
Runtime / Uses
once-per-encounter
Notes
Special: The hard burn manoeuvre is declared before the Pilot check. The AC penalty lasts until the start of the character's next turn.
Benefit
condition: always
Field
Value
condition
always
modifier
2
target
pilot-check
condition: reduces the DC of piloting stunts by 5
Field
Value
condition
reduces the DC of piloting stunts by 5
modifier
-5
target
stunt-dc
condition: once per encounter: +4 Pilot check, +2 initiative, -2 AC until next turn
Field
Value
condition
once per encounter: +4 Pilot check, +2 initiative, -2 AC until next turn