Pilot Ace

+2 Pilot checks; -5 to stunt DCs; once/encounter hard burn manoeuvre.

The character is an exceptional pilot, capable of daring manoeuvres that others would consider suicidal. The character gains +2 to all Pilot checks, reduces the DC of any piloting stunt by 5, and may once per encounter perform a hard burn manoeuvre: a burst of acceleration that grants +4 to one Pilot check and +2 initiative for the round, but imposes -2 AC until the start of the character's next turn.

Rules Reference

FieldValue
Combat Action / Action Typeswift
Combat Action / Duration1 round
Combat Action / Effect Script IdFEAT-PILOT-ACE-HARD-BURN
Combat Action / Frequencyonce-per-encounter
Combat Action / Uses Per Day
Categoryvoid
Runtime / Classificationactive-encounter
Runtime / Duration1 round
Runtime / Effect Kindatk_bonus
Runtime / Magnitude-5
Runtime / Trigger
Runtime / Usesonce-per-encounter

Notes

Special: The hard burn manoeuvre is declared before the Pilot check. The AC penalty lasts until the start of the character's next turn.

Benefit

condition: always

FieldValue
conditionalways
modifier2
targetpilot-check

condition: reduces the DC of piloting stunts by 5

FieldValue
conditionreduces the DC of piloting stunts by 5
modifier-5
targetstunt-dc

condition: once per encounter: +4 Pilot check, +2 initiative, -2 AC until next turn

FieldValue
conditiononce per encounter: +4 Pilot check, +2 initiative, -2 AC until next turn
modifier0
targethard-burn

Prerequisites

type: skill-rank

FieldValue
valuePilot 6

type: ability

FieldValue
valueDEX 13