+2 Pilot; assist allied Pilot +2; -2 opp attack vs.
The character flies as part of a pair, covering the other
pilot's blind spot and trading off manoeuvres. The character
gains +2 to all Pilot checks. As a free action each round,
the character may 'assist' an allied pilot within range; that
ally gains +2 to their next Pilot check this round. Enemies
attacking the character's wingman suffer -2 to their Gunnery
or attack rolls as long as the character is in position to
intervene. Once per encounter, the character may share a
Pilot-check reroll with an allied pilot in range (the ally
may reroll using the character's reroll ability).
Rules Reference
Field
Value
Combat Action
Category
void
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
2
Runtime / Trigger
free action each round: allied pilot within range gains +2 to next Pil
Runtime / Uses
Notes
Special: Stacks with Pilot Ace and Formation Flying (different bonuses). The -2 enemy attack bonus only applies while the character is in formation and able to intervene; if the character is disabled, the bonus is lost. The wingman relationship is declared at the start of combat and persists for the encounter.
Benefit
condition: always
Field
Value
condition
always
modifier
2
target
skill-pilot
condition: free action each round: allied pilot within range gains +2 to next Pilot check
Field
Value
condition
free action each round: allied pilot within range gains +2 to next Pilot check
modifier
2
target
ally-pilot-assist
condition: enemies attacking the wingman suffer -2 attack if the character is in position
Field
Value
condition
enemies attacking the wingman suffer -2 attack if the character is in position
modifier
-2
target
enemy-attack-wingman
condition: once per encounter, share a Pilot reroll with an allied pilot in range
Field
Value
condition
once per encounter, share a Pilot reroll with an allied pilot in range