+2 Intimidation and Persuasion; enemies save or are shaken 1 round on first encounter.
The character's reputation precedes them. The character gains +2
to Intimidation and Persuasion checks. When enemies first
encounter the character in combat (first round only), they must
make a Will save (DC 10 + character's CHA modifier + character
level/2) or be shaken for 1 round (-2 to attack rolls and
saving throws).
Rules Reference
Field
Value
Combat Action
Category
social
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: The shaken effect triggers only once per encounter, in the first round. Enemies that are immune to fear are unaffected. The save DC scales with the character's level and Charisma. The shaken condition does not stack with other fear effects (use the worst penalty). This feat's effects are based on the character's known identity -- enemies that do not know the character are unaffected.
Benefit
condition: +2 to Intimidation checks
Field
Value
condition
+2 to Intimidation checks
modifier
2
target
intimidation-check
condition: +2 to Persuasion checks
Field
Value
condition
+2 to Persuasion checks
modifier
2
target
persuasion-check
condition: enemies first encountering character: Will save (DC 10 + CHA mod + level/2) or shaken 1 round
Field
Value
condition
enemies first encountering character: Will save (DC 10 + CHA mod + level/2) or shaken 1 round