+2 Stealth; sneak attack +1d6; move at full speed while stealthed.
The character is a ghost on the battlefield. The character gains +2
to all Stealth checks. When the character successfully attacks a
target from stealth or while the target is flanked, the attack
deals an additional 1d6 damage (sneak attack). The character may
move at full speed while using Stealth without penalty (normally
half speed).
Rules Reference
Field
Value
Combat Action
Category
combat
Runtime / Classification
passive-flat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
2
Runtime / Trigger
Runtime / Uses
Notes
Special: The sneak attack damage is precision damage and is not multiplied on a critical hit. It does not apply to creatures immune to critical hits or precision damage. This feat stacks with any existing sneak attack class feature (the damage dice are added together). Flanking rules apply as standard.
Benefit
condition: always
Field
Value
condition
always
modifier
2
target
stealth-check
condition: on successful attack from stealth or while target is flanked: +1d6 damage
Field
Value
condition
on successful attack from stealth or while target is flanked: +1d6 damage
modifier
0
target
sneak-attack-damage
condition: move at full speed while using Stealth without penalty
Field
Value
condition
move at full speed while using Stealth without penalty