Sifu Mind

10-min meditation: +2 to one skill for 1hr, once/day; +2 vs.

The character has trained the mind as a tool, learning to centre attention with monastic precision. Once per day, the character may spend 10 minutes in uninterrupted meditation (must be conscious, not threatened, and not in zero-G). At the end of the meditation, the character gains +2 to all checks with one chosen skill. This bonus persists for 1 hour or until used in a stressful situation (combat, threatened, psionic assault). While meditating, the character gains +2 to saving throws against mental intrusion, fear, and psionics.

Rules Reference

FieldValue
Combat Action
Categoryskill
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindsave_bonus
Runtime / Magnitude2
Runtime / Trigger+2 to Will vs. mental intrusion, fear, and psionics while meditating
Runtime / Uses

Notes

Special: The meditation cannot be stacked across days for cumulative bonus -- one bonus, one skill, one hour. The character may choose to end the meditation early to benefit from the Will bonus immediately but forfeits the skill bonus. Does not function in vacuum.

Benefit

condition: +2 to one chosen skill for 1 hour after 10-min meditation, once per day

FieldValue
condition+2 to one chosen skill for 1 hour after 10-min meditation, once per day
modifier2
targetskill-check-temporary

condition: +2 to Will vs. mental intrusion, fear, and psionics while meditating

FieldValue
condition+2 to Will vs. mental intrusion, fear, and psionics while meditating
modifier2
targetwill-save-meditation

Prerequisites

type: ability

FieldValue
valueWIS 13

type: character-level

FieldValue
value2