+4 Sensors/Signals intercept; detect enemy comms 1 range band early; jam 1 channel/round.
The character is a signals intelligence specialist.
The character gains +4 to all Sensors/Signals checks for intercept,
direction-finding, and traffic analysis. The character can
detect enemy communications one range band earlier than
normal (e.g., detect short-range comms at medium range).
As a standard action once per round, the character may
jam one enemy comms channel: all enemies using that
channel take a -4 penalty to all checks requiring
communication for 1 round.
Rules Reference
Field
Value
Combat Action / Action Type
standard
Combat Action / Duration
1 round
Combat Action / Effect Script Id
FEAT-SIGNALS-INTEL-JAM
Combat Action / Frequency
once-per-round
Combat Action / Uses Per Day
Category
tech
Runtime / Classification
out-of-combat
Runtime / Duration
1 round
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
once-per-round
Notes
Special: Requires a signals intercept suite (portable or vehicle-mounted). The +4 to Sensors/Signals checks stacks with Cyber-Warfare Suite's +2 to Hacking defense (different checks). The early detection applies only to electronic communications (radio, Kadiss, encrypted burst), not visual signals (flags, lights). The jam is countered by enemy ECM Specialist feats; opposed Sensors/Signals check. The character can passively listen to all channels within range while not jamming; jamming requires dedicated hardware and concentration.
Benefit
condition: +4 to Sensors/Signals for intercept, DF, traffic analysis
Field
Value
condition
+4 to Sensors/Signals for intercept, DF, traffic analysis
modifier
4
target
signals-intercept
condition: detect enemy comms 1 range band earlier than normal
Field
Value
condition
detect enemy comms 1 range band earlier than normal
modifier
0
target
early-detection
condition: once per round: jam 1 channel, enemies -4 to comms checks for 1 rd
Field
Value
condition
once per round: jam 1 channel, enemies -4 to comms checks for 1 rd