+5 Persuasion; hostile targets reroll initial resistance; CHA mod applies to opposing CHA mod.
The character can talk the unwary and the wary into a quieter
state of mind. The character gains +5 to all Persuasion checks.
When the character attempts to persuade a target whose initial
attitude is hostile or unfriendly, the target must reroll its
initial Will resistance (if any) against the character's
Persuasion; the character picks the better result for
themselves. The character's own CHA modifier is added to
opposed Persuasion contests when both characters have CHA
modifiers.
Rules Reference
Field
Value
Combat Action
Category
social
Runtime / Classification
out-of-combat
Runtime / Duration
Runtime / Effect Kind
other
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses
Notes
Special: Stacks with Master of Crowds. Does not function on mind-controlled or psionically dominated targets. The hostile reroll happens once per target per scene, not on every attempt.
Benefit
condition: always
Field
Value
condition
always
modifier
5
target
skill-persuasion
condition: hostile/unfriendly targets reroll initial Will resistance against the character's Persuasion
Field
Value
condition
hostile/unfriendly targets reroll initial Will resistance against the character's Persuasion
modifier
0
target
hostile-persuasion-reroll
condition: character's CHA mod applies to opposed Persuasion contests against other CHA-mod targets
Field
Value
condition
character's CHA mod applies to opposed Persuasion contests against other CHA-mod targets