Trauma Surgeon

+4 Medicine for surgery; double HP restored from surgery; surgery in half time.

The character is a master of battlefield and field surgery. The character gains +4 to all Medicine checks made for surgical procedures (not first aid). Hit points restored through surgery are doubled. The time required for surgical procedures is halved.

Rules Reference

FieldValue
Combat Action
Categoryskill
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: Surgical procedures include cybernetic implantation, organ repair, trauma surgery, and augmentation installation. First aid and stabilization are not affected by this feat. The time reduction applies to the base procedure time before other modifiers. Requires a proper surgical kit or medical bay.

Benefit

condition: +4 to Medicine checks for surgical procedures

FieldValue
condition+4 to Medicine checks for surgical procedures
modifier4
targetmedicine-surgery-check

condition: doubles HP restored from surgery (percentage increase)

FieldValue
conditiondoubles HP restored from surgery (percentage increase)
modifier100
targetsurgery-hp-restored

condition: halves time for surgical procedures (percentage reduction)

FieldValue
conditionhalves time for surgical procedures (percentage reduction)
modifier-50
targetsurgery-time

Prerequisites

type: skill-rank

FieldValue
valueMedicine 8

type: ability

FieldValue
valueWIS 13

type: character-level

FieldValue
value6