Underworld Contacts

+2 Streetwise; always know a fixer in any settlement; underworld favours cost half.

The character has deep connections in the criminal underworld. The character gains +2 to all Streetwise checks. In any settlement with a population of 500 or more, the character automatically knows a fixer, fence, or underworld contact without needing a check. Favours and services from underworld contacts cost half the normal price.

Rules Reference

FieldValue
Combat Action
Categorysocial
Runtime / Classificationout-of-combat
Runtime / Duration
Runtime / Effect Kindother
Runtime / Magnitude
Runtime / Trigger
Runtime / Uses

Notes

Special: The automatic contact is a general fixer, not a specific named NPC. The GM determines the contact's exact nature and capabilities. The cost reduction applies to information, smuggling, fencing stolen goods, and similar underworld services. It does not apply to hiring mercenaries or purchasing weapons (use Scrounger for that).

Benefit

condition: +2 to all Streetwise checks

FieldValue
condition+2 to all Streetwise checks
modifier2
targetstreetwise-check

condition: automatically know a fixer in any settlement of 500+ population

FieldValue
conditionautomatically know a fixer in any settlement of 500+ population
modifier0
targetunderworld-contact-auto

condition: underworld favours and services cost half normal price (percentage reduction)

FieldValue
conditionunderworld favours and services cost half normal price (percentage reduction)
modifier-50
targetunderworld-favour-cost

Prerequisites

type: skill-rank

FieldValue
valueStreetwise 6

type: ability

FieldValue
valueCHA 13