Wasteland Born

+2 Fortitude vs.

The character was born and raised in a hostile wasteland environment. The character gains +2 to Fortitude saves against radiation exposure, toxins, and environmental poisons. The character accumulates radiation at half the normal rate. The character suffers no penalty to Survival checks for foraging in irradiated, toxic, or otherwise hostile environments.

Rules Reference

FieldValue
Combat Action
Categorygeneral
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindsave_bonus
Runtime / Magnitude2
Runtime / Triggeragainst radiation, toxins, and environmental poisons
Runtime / Uses

Notes

Special: Radiation accumulation is a tracked condition in LaGrange (see environmental hazards). This feat halves the rate but does not remove existing radiation. The Fortitude bonus stacks with Iron Constitution. The foraging benefit applies to any environment where radiation, toxins, or pollution would impose a Survival penalty.

Benefit

condition: against radiation, toxins, and environmental poisons

FieldValue
conditionagainst radiation, toxins, and environmental poisons
modifier2
targetsaving-throw-fortitude

condition: accumulates radiation at half normal rate (percentage reduction)

FieldValue
conditionaccumulates radiation at half normal rate (percentage reduction)
modifier-50
targetradiation-accumulation

condition: no penalty to Survival foraging in irradiated or toxic environments

FieldValue
conditionno penalty to Survival foraging in irradiated or toxic environments
modifier0
targetwasteland-foraging

Prerequisites

type: ability

FieldValue
valueCON 13

Runtime / Triggers

context: radiation

FieldValue
contextradiation
magnitude2

context: poison

FieldValue
contextpoison
magnitude2