Zero-G Acrobat

No zero-G penalty; +4 Acrobatics in zero-G; +2 AC vs.

The character is a zero-G acrobat. The character suffers no movement or attack penalty from zero-G conditions. The character gains +4 to all Athletics (Acrobatics) checks made in zero-G. While tumbling through a threatened area in zero-G, the character gains +2 AC against opportunity attacks for that movement.

Rules Reference

FieldValue
Combat Action
Categoryskill
Runtime / Classificationpassive-conditional
Runtime / Duration
Runtime / Effect Kindresist
Runtime / Magnitude
Runtime / Triggerremoves all movement and attack penalties from zero-G conditions
Runtime / Uses

Notes

Special: Stacks with Zero-G Combat Training and Zero-G Veteran. Does not grant immunity to ranged weapon penalties from extreme spin. The +2 AC applies only for the tumble movement itself; once the character ends movement in a square, the bonus ends.

Benefit

condition: removes all movement and attack penalties from zero-G conditions

FieldValue
conditionremoves all movement and attack penalties from zero-G conditions
modifier0
targetzero-g-penalty-immunity

condition: Acrobatics checks made in zero-G

FieldValue
conditionAcrobatics checks made in zero-G
modifier4
targetathletics-zero-g

condition: +2 AC vs. opportunity attacks triggered by tumbling through threatened squares in zero-G

FieldValue
condition+2 AC vs. opportunity attacks triggered by tumbling through threatened squares in zero-G
modifier2
targetopportunity-attack-ac

Prerequisites

type: skill-rank

FieldValue
valueZero-G Ops 6

type: skill-rank

FieldValue
valueAthletics 4

type: ability

FieldValue
valueDEX 13