No zero-G penalty; +4 Acrobatics in zero-G; +2 AC vs.
The character is a zero-G acrobat. The character suffers
no movement or attack penalty from zero-G conditions.
The character gains +4 to all Athletics (Acrobatics) checks made
in zero-G. While tumbling through a threatened area in zero-G,
the character gains +2 AC against opportunity attacks for that
movement.
Rules Reference
Field
Value
Combat Action
Category
skill
Runtime / Classification
passive-conditional
Runtime / Duration
Runtime / Effect Kind
resist
Runtime / Magnitude
Runtime / Trigger
removes all movement and attack penalties from zero-G conditions
Runtime / Uses
Notes
Special: Stacks with Zero-G Combat Training and Zero-G Veteran. Does not grant immunity to ranged weapon penalties from extreme spin. The +2 AC applies only for the tumble movement itself; once the character ends movement in a square, the bonus ends.
Benefit
condition: removes all movement and attack penalties from zero-G conditions
Field
Value
condition
removes all movement and attack penalties from zero-G conditions
modifier
0
target
zero-g-penalty-immunity
condition: Acrobatics checks made in zero-G
Field
Value
condition
Acrobatics checks made in zero-G
modifier
4
target
athletics-zero-g
condition: +2 AC vs. opportunity attacks triggered by tumbling through threatened squares in zero-G
Field
Value
condition
+2 AC vs. opportunity attacks triggered by tumbling through threatened squares in zero-G