Contaminated Water

Contaminated water causes Fortitude saves (DC 15 mild to 20 toxic) each hour or take 1d4 CON damage and gain Sickened.

Contaminated water zones are areas with polluted or toxic water -- a chemical spill, a radioactive lake, or a sewage system. The zone is divided into tiers based on toxicity: mild (DC 15), moderate (DC 18), and toxic (DC 20). At each interval (1 hour for ambient zones, 10 minutes for direct exposure), characters inside must make a Fortitude save against the zone's DC. A failed save deals 1d4 Constitution damage; mild zones impose Sickened, while moderate and toxic zones impose Exhausted. Characters wearing water filters or sealed suits gain +4 resistance to these saves.

Rules Reference

FieldValue
Duration / Default Formulauntil filtered or exited; ticks at interval
Duration / Typepersistent
Onset / Triggerentry
Onset / Typeimmediate
Prevented ByWater filter / sealed suit, Antitoxin
Save / Dc15 (mild), 18 (moderate), 20 (toxic)
Save / Interval1 hour (ambient), 10 minutes (direct exposure)
Save / TypeFortitude
Stackingextend
Categoryhazard

Effect

description: Failed save deals 1d4 Constitution damage.

FieldValue
descriptionFailed save deals 1d4 Constitution damage.
modifier-1d4
targetconstitution

description: Mild zones impose Sickened on failed save.

FieldValue
descriptionMild zones impose Sickened on failed save.
modifiersickened
targetcondition

description: Moderate and toxic zones impose Exhausted on failed save.

FieldValue
descriptionModerate and toxic zones impose Exhausted on failed save.
modifierexhausted
targetcondition

Mitigation

description: Water filter or sealed suit grants +4 resistance.

FieldValue
descriptionWater filter or sealed suit grants +4 resistance.

description: Antitoxin grants +2 resistance for 1 hour.

FieldValue
descriptionAntitoxin grants +2 resistance for 1 hour.

description: Medicine check (DC 15) to administer an antitoxin.

FieldValue
descriptionMedicine check (DC 15) to administer an antitoxin.

Severity Tiers

dc: 15

FieldValue
dc15
effect1d4 CON damage and Sickened
tiermild

dc: 18

FieldValue
dc18
effect1d4 CON damage and Exhausted
tiermoderate

dc: 20

FieldValue
dc20
effect2d4 CON damage and Exhausted
tiertoxic