Darkness / Sensory Deprivation

Darkness imposes -4 to Perception and ranged attacks, and Reflex saves (DC 15) to avoid hazards.

Darkness zones are areas with little to no light -- a power failure, a Derelict ship, or a cave system. Characters in darkness suffer a -4 penalty to Perception checks and ranged attack rolls. Additionally, they must make a Reflex save (DC 15) each round to avoid hazards such as pits, obstacles, or hostile creatures. Characters with low-light vision or thermal optics gain +4 resistance to these penalties and saves.

Rules Reference

FieldValue
Duration / Default Formulauntil illuminated or exited; ticks each round
Duration / Typepersistent
Onset / Triggerentry
Onset / Typeimmediate
Prevented ByLow-light vision / thermal optics, Light source
Save / Dc15
Save / Interval1 round
Save / TypeReflex
Stackingreplace
Categoryhazard

Effect

description: Darkness imposes -4 penalty to Perception checks.

FieldValue
descriptionDarkness imposes -4 penalty to Perception checks.
modifier-4
targetperception

description: Darkness imposes -4 penalty to ranged attack rolls.

FieldValue
descriptionDarkness imposes -4 penalty to ranged attack rolls.
modifier-4
targetranged-attack

description: Failed Reflex save may impose Blinded if hazard is severe.

FieldValue
descriptionFailed Reflex save may impose Blinded if hazard is severe.
modifierblinded
targetcondition

Mitigation

description: Low-light vision or thermal optics grants +4 resistance.

FieldValue
descriptionLow-light vision or thermal optics grants +4 resistance.

description: Engineering check (DC 15) to restore power or lighting.

FieldValue
descriptionEngineering check (DC 15) to restore power or lighting.

description: Use a light source.

FieldValue
descriptionUse a light source.

Severity Tiers

effect: -2 Perception, -2 ranged attacks

FieldValue
effect-2 Perception, -2 ranged attacks
tierdim

effect: -4 Perception, -4 ranged attacks, Reflex DC 15 to avoid hazards

FieldValue
effect-4 Perception, -4 ranged attacks, Reflex DC 15 to avoid hazards
tierdark

effect: -6 Perception, -6 ranged attacks, Reflex DC 15 to avoid hazards, Blinded on failed save

FieldValue
effect-6 Perception, -6 ranged attacks, Reflex DC 15 to avoid hazards, Blinded on failed save
tierpitch