Electrical hazards cause Reflex saves (DC 15 minor to 20 lethal) or take 2d6 to 4d6 lightning damage and gain Stunned.
Electrical hazards are areas with exposed wiring, plasma leaks, or electrical storms. The zone is divided into tiers based on voltage: minor (DC 15), moderate (DC 18), and lethal (DC 20). Characters entering the zone must make a Reflex save against the zone's DC. A failed save deals 2d6 (minor), 3d6 (moderate), or 4d6 (lethal) lightning damage and imposes the Stunned condition for 1 round. Characters wearing insulated gear gain +4 resistance to the save.
Rules Reference
Field
Value
Duration / Default Formula
once per exposure
Duration / Type
instantaneous
Onset / Trigger
entry or contact
Onset / Type
immediate
Prevented By
Insulated gear, Power cut
Save / Dc
15 (minor), 18 (moderate), 20 (lethal)
Save / Interval
once
Save / Type
Reflex
Stacking
replace
Category
hazard
Effect
description: Minor hazard deals 2d6 lightning damage.