Extreme Cold

Moderate cold: Fortitude DC 12 hourly or 1d4 non-lethal.

Chapter 13: moderate cold (0 to -20 C) requires Fortitude DC 12 each hour; failure deals 1d4 non-lethal cold damage. A character unconscious from non-lethal cold instead takes 1d4 lethal cold damage per hour. Extreme cold (-20 to -50 C) requires Fortitude DC 18 each 10 minutes; failure deals 1d6 lethal cold damage and 1d4 Dexterity damage. Arctic-rated gear halves cold save DCs. Dynar gain +2 to cold Fortitude saves. Environmental cold damage does not heal naturally until the character reaches warmth; a field medkit restores 1d4 points.

Rules Reference

FieldValue
Duration / Default Formulauntil warmed or exited; ticks at interval
Duration / Typepersistent
Onset / Triggerentry
Onset / Typedelayed
Prevented ByArctic-rated gear (halves cold save DC)
Recovery / Requires Warmthtrue
Save / Dc12
Save / Interval1 hour
Save / TypeFortitude
Stackingextend
Categoryhazard

Mitigation

description: Arctic-rated gear halves cold save DCs.

FieldValue
descriptionArctic-rated gear halves cold save DCs.
saveDCHalvedtrue

Severity Tiers

dc: 12

FieldValue
dc12
saveInterval1 hour
tiermoderate

effects[0]: modifier=-1d4; target=nonlethal

dc: 18

FieldValue
dc18
saveInterval10 minutes
tierextreme

effects[0]: modifier=-1d6; target=hp

effects[1]: modifier=-1d4; target=dexterity