Extreme Heat

Moderate heat: Fortitude DC 12 each 10 minutes or 1d4 non-lethal and fatigue.

Chapter 13: moderate heat (40 to 60 C) requires Fortitude DC 12 each 10 minutes; failure deals 1d4 non-lethal heat damage and fatigue until cooled. Extreme heat (60 to 100 C) requires Fortitude DC 18 each round; failure deals 1d6 lethal fire damage. Metal armour adds +1 damage per die. Inferno (above 100 C) requires Fortitude DC 22 each round and deals 3d6 lethal fire damage, halved on success. Even powered frames cook occupants after 1d4+2 rounds. Heat-resistant gear halves heat save DCs.

Rules Reference

FieldValue
Duration / Default Formulauntil cooled or exited; ticks at interval
Duration / Typepersistent
Onset / Triggerentry
Onset / Typedelayed
Prevented ByHeat-resistant gear (halves heat save DC)
Save / Dc12
Save / Interval10 minutes
Save / TypeFortitude
Stackingextend
Categoryhazard

Mitigation

description: Heat-resistant gear halves heat save DCs.

FieldValue
descriptionHeat-resistant gear halves heat save DCs.
saveDCHalvedtrue

Severity Tiers

dc: 12

FieldValue
dc12
saveInterval10 minutes
tiermoderate

effects[0]: modifier=-1d4; target=nonlethal

effects[1]: modifier=fatigued; target=condition

dc: 18

FieldValue
dc18
saveInterval1 round
tierextreme

effects[0]: modifier=-1d6; target=hp

dc: 22

FieldValue
dc22
halfDamageOnSavetrue
saveInterval1 round
tierinferno

effects[0]: modifier=-3d6; target=hp