High Pressure / Deep

High pressure zones cause Fortitude saves (DC 15 moderate to 20 crushing) each hour or take 1d6 damage and gain Fatigued/Exhausted.

High pressure zones are areas with extreme pressure -- a deep-sea planet, a crushing chamber, or a ship under high-G. The zone is divided into tiers based on pressure: moderate (DC 15), severe (DC 18), and crushing (DC 20). At each interval (1 hour for ambient zones, 10 minutes for direct exposure), characters inside must make a Fortitude save against the zone's DC. A failed save deals 1d6 damage; moderate zones impose Fatigued, while severe and crushing zones impose Exhausted. Characters wearing pressure suits gain +4 resistance to these saves.

Rules Reference

FieldValue
Duration / Default Formulauntil pressure is reduced or exited; ticks at interval
Duration / Typepersistent
Onset / Triggerentry
Onset / Typeimmediate
Prevented ByPressure suit, Reinforced structure
Save / Dc15 (moderate), 18 (severe), 20 (crushing)
Save / Interval1 hour (ambient), 10 minutes (direct exposure)
Save / TypeFortitude
Stackingextend
Categoryhazard

Effect

description: Failed save deals 1d6 damage.

FieldValue
descriptionFailed save deals 1d6 damage.
modifier-1d6
targethp

description: Moderate zones impose Fatigued on failed save.

FieldValue
descriptionModerate zones impose Fatigued on failed save.
modifierfatigued
targetcondition

description: Severe and crushing zones impose Exhausted on failed save.

FieldValue
descriptionSevere and crushing zones impose Exhausted on failed save.
modifierexhausted
targetcondition

Mitigation

description: Pressure suit grants +4 resistance.

FieldValue
descriptionPressure suit grants +4 resistance.

description: Engineering check (DC 15) to reinforce the area.

FieldValue
descriptionEngineering check (DC 15) to reinforce the area.

description: Reduce pressure or move to a normal pressure area.

FieldValue
descriptionReduce pressure or move to a normal pressure area.

Severity Tiers

dc: 15

FieldValue
dc15
effect1d6 damage and Fatigued
tiermoderate

dc: 18

FieldValue
dc18
effect1d6 damage and Exhausted
tiersevere

dc: 20

FieldValue
dc20
effect2d6 damage and Exhausted
tiercrushing