Low / Zero Gravity

Low gravity (0.1-0.5g): movement penalties, Reflex saves (DC 12) to avoid drifting, and Athletics checks (DC 15) to anchor.

Low gravity zones are areas with reduced gravitational pull -- a space Station, a moon, or a ship in zero-G. The zone is divided into tiers based on gravity: low (0.1-0.5g) and zero (0g). In low gravity, characters suffer a -2 penalty to movement and must make a Reflex save (DC 12) each round to avoid drifting; failing the save imposes the Prone condition. In zero-G, characters must make a Reflex save (DC 15) each round to avoid drifting and an Athletics check (DC 20) to move. Magnetic boots and grapple guns grant +4 resistance to these checks.

Rules Reference

FieldValue
Duration / Default Formulauntil gravity is restored or exited; ticks each round
Duration / Typepersistent
Gravityreduced
Onset / Triggerentry
Onset / Typeimmediate
Prevented ByMagnetic boots / grapple gun, Gravity plating
Save / Dc12 (low), 15 (zero)
Save / Interval1 round
Save / TypeReflex
Stackingreplace
Categoryhazard

Effect

description: Low gravity imposes a -2 penalty to movement.

FieldValue
descriptionLow gravity imposes a -2 penalty to movement.
modifier-2
targetmovement

description: Failed Reflex save imposes Prone (drifting).

FieldValue
descriptionFailed Reflex save imposes Prone (drifting).
modifierprone
targetcondition

description: Zero-G requires Athletics DC 20 to move.

FieldValue
descriptionZero-G requires Athletics DC 20 to move.
modifierathletics-dc-20
targetskill-check

Mitigation

description: Magnetic boots or grapple gun grants +4 resistance.

FieldValue
descriptionMagnetic boots or grapple gun grants +4 resistance.

description: Athletics check (DC 15) to anchor in low gravity.

FieldValue
descriptionAthletics check (DC 15) to anchor in low gravity.

description: Restore gravity or move to a gravity-plated area.

FieldValue
descriptionRestore gravity or move to a gravity-plated area.

Severity Tiers

dc: 12

FieldValue
dc12
effect-2 movement, Reflex DC 12 to avoid drifting
tierlow

dc: 15

FieldValue
dc15
effectReflex DC 15 to avoid drifting, Athletics DC 20 to move
tierzero