Radiation Zone
Radiation zones emit ionizing radiation.
A radiation zone is an area contaminated with ionizing radiation -- a reactor leak, a rad-storm, an unshielded drive core, or a rad-weapon detonation. The zone is divided into tiers based on dose intensity: low (DC 12), moderate (DC 15), severe (DC 18), and lethal (DC 22). At each interval (1 hour for ambient zones, 1 minute for acute sources), characters inside must make a Fortitude save against the zone's DC. A failed save deals 1d4 Constitution damage; low-to-moderate zones impose Sickened or Exhausted instead of direct damage. If Constitution drops below the system-shock threshold, a System Shock roll is triggered. The dose clears with a rad-scrub chem (Medicine DC 18) or a Medbay stay. Lead-lined armour and rad-shielding grant +4 resistance, and constructs are unaffected by radiation sickness.
Rules Reference
Field Value Dose Model / Acute Interval Seconds 60 Dose Model / Ambient Interval Seconds 86400 Dose Model / Hospital Interval Seconds 86400 Dose Model / Hospital Recovery Dice 1d4 Dose Model / Irradiated Rest Divisor 2 Dose Model / Medication Bonus 4 Dose Model / Medication Seconds 3600 Dose Model / Rest Seconds Per Point 86400 Dose Model / Save Ability Fortitude Dose Model / Schema Version 1 Dose Model / Window Seconds 86400 Duration / Default Formula until scrubbed or decayed; ticks at dose interval Duration / Type persistent Onset / Trigger entry Onset / Type immediate Prevented By Lead-lined / rad-shielded armour, Rad-pill (pre-dose), Construct physiology Save / Dc 12 (low), 15 (moderate), 18 (severe), 22 (lethal) Save / Interval 1 hour (ambient), 1 minute (acute) Save / Type Fortitude Stacking extend Category hazard
Dose Model / Tiers
dc: 12
Field Value dc12 failure.constitutionDice1d4 onsetSeconds3600 tiertrace
dc: 15
Field Value dc15 failure.constitutionDice2d4 onsetSeconds600 success.constitutionDice1d2 tierlow
dc: 20
Field Value dc20 failure.constitutionDice3d6 onsetSeconds60 success.constitutionDice2d4 tiermedium
dc: 25
Field Value dc25 failure.constitutionDice4d6 failure.sickenedDaysDice1d4 onsetSeconds0 success.constitutionDice3d6 tierhigh
dc: 30
Field Value dc30 failure.deathHoursDice1d6 onsetSeconds0 success.constitutionDice4d6 tierlethal
Effect
description: Failed save deals 1d4 Constitution damage (low doses impose Sickened/Exhausted instead).
Field Value descriptionFailed save deals 1d4 Constitution damage (low doses impose Sickened/Exhausted instead). modifier-1d4 targetconstitution
description: Low-to-moderate zones impose Sickened on failed save.
Field Value descriptionLow-to-moderate zones impose Sickened on failed save. modifiersickened targetcondition
description: Severe zones impose Exhausted on failed save.
Field Value descriptionSevere zones impose Exhausted on failed save. modifierexhausted targetcondition
description: Constitution dropping past threshold triggers a System Shock roll.
Field Value descriptionConstitution dropping past threshold triggers a System Shock roll. modifiertrigger targetsystem-shock
Mitigation
description: Lead-lined / rad-shielded armour grants +4 resistance.
Field Value descriptionLead-lined / rad-shielded armour grants +4 resistance.
description: Rad-pill (pre-dose) grants +2 resistance for 1 hour.
Field Value descriptionRad-pill (pre-dose) grants +2 resistance for 1 hour.
description: Medbay stay or rad-scrub chem (Medicine DC 18) clears the accumulated dose.
Field Value descriptionMedbay stay or rad-scrub chem (Medicine DC 18) clears the accumulated dose.
Severity Tiers
dc: 12
Field Value dc12 effectSickened on failed save tierlow
dc: 15
Field Value dc15 effect1d4 CON damage or Sickened tiermoderate
dc: 18
Field Value dc18 effect1d4 CON damage and Exhausted tiersevere
dc: 22
Field Value dc22 effect1d6 CON damage and Exhausted tierlethal