Radiation Zone

Radiation zones emit ionizing radiation.

A radiation zone is an area contaminated with ionizing radiation -- a reactor leak, a rad-storm, an unshielded drive core, or a rad-weapon detonation. The zone is divided into tiers based on dose intensity: low (DC 12), moderate (DC 15), severe (DC 18), and lethal (DC 22). At each interval (1 hour for ambient zones, 1 minute for acute sources), characters inside must make a Fortitude save against the zone's DC. A failed save deals 1d4 Constitution damage; low-to-moderate zones impose Sickened or Exhausted instead of direct damage. If Constitution drops below the system-shock threshold, a System Shock roll is triggered. The dose clears with a rad-scrub chem (Medicine DC 18) or a Medbay stay. Lead-lined armour and rad-shielding grant +4 resistance, and constructs are unaffected by radiation sickness.

Rules Reference

FieldValue
Dose Model / Acute Interval Seconds60
Dose Model / Ambient Interval Seconds86400
Dose Model / Hospital Interval Seconds86400
Dose Model / Hospital Recovery Dice1d4
Dose Model / Irradiated Rest Divisor2
Dose Model / Medication Bonus4
Dose Model / Medication Seconds3600
Dose Model / Rest Seconds Per Point86400
Dose Model / Save AbilityFortitude
Dose Model / Schema Version1
Dose Model / Window Seconds86400
Duration / Default Formulauntil scrubbed or decayed; ticks at dose interval
Duration / Typepersistent
Onset / Triggerentry
Onset / Typeimmediate
Prevented ByLead-lined / rad-shielded armour, Rad-pill (pre-dose), Construct physiology
Save / Dc12 (low), 15 (moderate), 18 (severe), 22 (lethal)
Save / Interval1 hour (ambient), 1 minute (acute)
Save / TypeFortitude
Stackingextend
Categoryhazard

Dose Model / Tiers

dc: 12

FieldValue
dc12
failure.constitutionDice1d4
onsetSeconds3600
tiertrace

dc: 15

FieldValue
dc15
failure.constitutionDice2d4
onsetSeconds600
success.constitutionDice1d2
tierlow

dc: 20

FieldValue
dc20
failure.constitutionDice3d6
onsetSeconds60
success.constitutionDice2d4
tiermedium

dc: 25

FieldValue
dc25
failure.constitutionDice4d6
failure.sickenedDaysDice1d4
onsetSeconds0
success.constitutionDice3d6
tierhigh

dc: 30

FieldValue
dc30
failure.deathHoursDice1d6
onsetSeconds0
success.constitutionDice4d6
tierlethal

Effect

description: Failed save deals 1d4 Constitution damage (low doses impose Sickened/Exhausted instead).

FieldValue
descriptionFailed save deals 1d4 Constitution damage (low doses impose Sickened/Exhausted instead).
modifier-1d4
targetconstitution

description: Low-to-moderate zones impose Sickened on failed save.

FieldValue
descriptionLow-to-moderate zones impose Sickened on failed save.
modifiersickened
targetcondition

description: Severe zones impose Exhausted on failed save.

FieldValue
descriptionSevere zones impose Exhausted on failed save.
modifierexhausted
targetcondition

description: Constitution dropping past threshold triggers a System Shock roll.

FieldValue
descriptionConstitution dropping past threshold triggers a System Shock roll.
modifiertrigger
targetsystem-shock

Mitigation

description: Lead-lined / rad-shielded armour grants +4 resistance.

FieldValue
descriptionLead-lined / rad-shielded armour grants +4 resistance.

description: Rad-pill (pre-dose) grants +2 resistance for 1 hour.

FieldValue
descriptionRad-pill (pre-dose) grants +2 resistance for 1 hour.

description: Medbay stay or rad-scrub chem (Medicine DC 18) clears the accumulated dose.

FieldValue
descriptionMedbay stay or rad-scrub chem (Medicine DC 18) clears the accumulated dose.

Severity Tiers

dc: 12

FieldValue
dc12
effectSickened on failed save
tierlow

dc: 15

FieldValue
dc15
effect1d4 CON damage or Sickened
tiermoderate

dc: 18

FieldValue
dc18
effect1d4 CON damage and Exhausted
tiersevere

dc: 22

FieldValue
dc22
effect1d6 CON damage and Exhausted
tierlethal