Sandstorms impose -4 to Perception and ranged attacks, and Reflex saves (DC 15) to avoid hazards.
Sandstorms are areas with high winds and flying debris -- a Desert planet, a Volcanic ash storm, or a ship caught in a debris field. Characters in a sandstorm suffer a -4 penalty to Perception checks and ranged attack rolls. Additionally, they must make a Reflex save (DC 15) each round to avoid hazards such as flying debris or losing their footing. Characters wearing sealed gear and goggles gain +4 resistance to these penalties and saves.
Rules Reference
Field
Value
Duration / Default Formula
until storm passes or exited; ticks each round
Duration / Type
persistent
Onset / Trigger
entry
Onset / Type
immediate
Prevented By
Sealed gear / goggles, Shelter
Save / Dc
15
Save / Interval
1 round
Save / Type
Reflex
Stacking
replace
Category
hazard
Effect
description: Sandstorm imposes -4 penalty to Perception checks.
Field
Value
description
Sandstorm imposes -4 penalty to Perception checks.
modifier
-4
target
perception
description: Sandstorm imposes -4 penalty to ranged attack rolls.
Field
Value
description
Sandstorm imposes -4 penalty to ranged attack rolls.
modifier
-4
target
ranged-attack
description: Failed Reflex save imposes Prone (knocked down by debris).
Field
Value
description
Failed Reflex save imposes Prone (knocked down by debris).
modifier
prone
target
condition
Mitigation
description: Sealed gear and goggles grant +4 resistance.
Field
Value
description
Sealed gear and goggles grant +4 resistance.
description: Survival check (DC 15) to find shelter.
Field
Value
description
Survival check (DC 15) to find shelter.
description: Wait out the storm or move to a sheltered area.
Field
Value
description
Wait out the storm or move to a sheltered area.
Severity Tiers
effect: -2 Perception, -2 ranged attacks
Field
Value
effect
-2 Perception, -2 ranged attacks
tier
light
effect: -4 Perception, -4 ranged attacks, Reflex DC 15 to avoid hazards
Field
Value
effect
-4 Perception, -4 ranged attacks, Reflex DC 15 to avoid hazards
tier
moderate
effect: -6 Perception, -6 ranged attacks, Reflex DC 15 to avoid hazards, Prone on failed save
Field
Value
effect
-6 Perception, -6 ranged attacks, Reflex DC 15 to avoid hazards, Prone on failed save