Sandstorm / Ash Storm

Sandstorms impose -4 to Perception and ranged attacks, and Reflex saves (DC 15) to avoid hazards.

Sandstorms are areas with high winds and flying debris -- a Desert planet, a Volcanic ash storm, or a ship caught in a debris field. Characters in a sandstorm suffer a -4 penalty to Perception checks and ranged attack rolls. Additionally, they must make a Reflex save (DC 15) each round to avoid hazards such as flying debris or losing their footing. Characters wearing sealed gear and goggles gain +4 resistance to these penalties and saves.

Rules Reference

FieldValue
Duration / Default Formulauntil storm passes or exited; ticks each round
Duration / Typepersistent
Onset / Triggerentry
Onset / Typeimmediate
Prevented BySealed gear / goggles, Shelter
Save / Dc15
Save / Interval1 round
Save / TypeReflex
Stackingreplace
Categoryhazard

Effect

description: Sandstorm imposes -4 penalty to Perception checks.

FieldValue
descriptionSandstorm imposes -4 penalty to Perception checks.
modifier-4
targetperception

description: Sandstorm imposes -4 penalty to ranged attack rolls.

FieldValue
descriptionSandstorm imposes -4 penalty to ranged attack rolls.
modifier-4
targetranged-attack

description: Failed Reflex save imposes Prone (knocked down by debris).

FieldValue
descriptionFailed Reflex save imposes Prone (knocked down by debris).
modifierprone
targetcondition

Mitigation

description: Sealed gear and goggles grant +4 resistance.

FieldValue
descriptionSealed gear and goggles grant +4 resistance.

description: Survival check (DC 15) to find shelter.

FieldValue
descriptionSurvival check (DC 15) to find shelter.

description: Wait out the storm or move to a sheltered area.

FieldValue
descriptionWait out the storm or move to a sheltered area.

Severity Tiers

effect: -2 Perception, -2 ranged attacks

FieldValue
effect-2 Perception, -2 ranged attacks
tierlight

effect: -4 Perception, -4 ranged attacks, Reflex DC 15 to avoid hazards

FieldValue
effect-4 Perception, -4 ranged attacks, Reflex DC 15 to avoid hazards
tiermoderate

effect: -6 Perception, -6 ranged attacks, Reflex DC 15 to avoid hazards, Prone on failed save

FieldValue
effect-6 Perception, -6 ranged attacks, Reflex DC 15 to avoid hazards, Prone on failed save
tiersevere