Precursor ward of unknown mechanism around an Akraan relic site.
The Akraan left doors, and they left locks -- and sometimes the lock answers back. A
relic ward is a chamber with a relic, a perimeter, and a hair-trigger tied to nothing
the crew can read on the panel. Crossing the perimeter rings a chime no one in the room
can place, and the consequence depends on what the relic is keyed to: a stasis pulse
that freezes the crew mid-stride, a sensor-lash that empties a mag, a wall of force that
keeps the crew out, or something nobody has yet catalogued. The handler is honest about
not knowing: the effect is rolled at the table, weighted to the relic's purpose, and
documented for the next crew that comes through.
Rules Reference
Field
Value
Detect / Dc
22
Detect / Note
Science (DC 22) reads the physical substrate; Fold Lore (DC 20) reads the resonance signature.
Detect / Skill
Fold Lore
Prevented By
Replicated protocol, Slaved relay (assumes one)
Reset
Manual; requires a successful protocol-replication or a one-cycle bypass. Unknown if repeatable.
Save / Dc
18
Save / Type
Will
Trigger / Detail
Fires when the perimeter is crossed, when a relic is touched without proper protocol, or on an unknown pulse.
Trigger / Type
perimeter / contact / coded (unknown)
Category
hazard
Notes
Save / Note: Fortitude (DC 18) for kinetic or stasis payloads; Will (DC 18) for psychic or sensory payloads. Resolve both for ambiguous wards.
Disarm
dc: 22
Field
Value
dc
22
note
Identify the protocol and replicate it; failure by 5+ triggers the ward.
skill
Fold Lore
dc: 22
Field
Value
dc
22
note
Diagrams the physical substrate and traces the trigger path.
skill
Science
dc: 24
Field
Value
dc
24
note
Slaves the relay to a dummy handshake; works on the relays the Akraan did not build.
skill
Hacking
Effect
description: Ward payload, type rolled at the table.
Field
Value
description
Ward payload, type rolled at the table.
modifier
-2d10 psychic or kinetic
target
hp
description: Stasis or sensory-overload payload adds a condition.
Field
Value
description
Stasis or sensory-overload payload adds a condition.
modifier
Stunned 1d4 rounds or Held (paralyzed) 1 round
target
condition
description: If the ward produces a sensory or psychic payload.
Field
Value
description
If the ward produces a sensory or psychic payload.
modifier
-1d4 sap
target
sap
Mitigation
description: Fold Lore or Science reads the protocol first; trigger only with mitigation in hand.
Field
Value
description
Fold Lore or Science reads the protocol first; trigger only with mitigation in hand.
description: Handler may resolve the ward as a narrative beat instead of a die roll; the untriggered ward is more valuable.
Field
Value
description
Handler may resolve the ward as a narrative beat instead of a die roll; the untriggered ward is more valuable.