Akraan Relic Ward

Precursor ward of unknown mechanism around an Akraan relic site.

The Akraan left doors, and they left locks -- and sometimes the lock answers back. A relic ward is a chamber with a relic, a perimeter, and a hair-trigger tied to nothing the crew can read on the panel. Crossing the perimeter rings a chime no one in the room can place, and the consequence depends on what the relic is keyed to: a stasis pulse that freezes the crew mid-stride, a sensor-lash that empties a mag, a wall of force that keeps the crew out, or something nobody has yet catalogued. The handler is honest about not knowing: the effect is rolled at the table, weighted to the relic's purpose, and documented for the next crew that comes through.

Rules Reference

FieldValue
Detect / Dc22
Detect / NoteScience (DC 22) reads the physical substrate; Fold Lore (DC 20) reads the resonance signature.
Detect / SkillFold Lore
Prevented ByReplicated protocol, Slaved relay (assumes one)
ResetManual; requires a successful protocol-replication or a one-cycle bypass. Unknown if repeatable.
Save / Dc18
Save / TypeWill
Trigger / DetailFires when the perimeter is crossed, when a relic is touched without proper protocol, or on an unknown pulse.
Trigger / Typeperimeter / contact / coded (unknown)
Categoryhazard

Notes

Save / Note: Fortitude (DC 18) for kinetic or stasis payloads; Will (DC 18) for psychic or sensory payloads. Resolve both for ambiguous wards.

Disarm

dc: 22

FieldValue
dc22
noteIdentify the protocol and replicate it; failure by 5+ triggers the ward.
skillFold Lore

dc: 22

FieldValue
dc22
noteDiagrams the physical substrate and traces the trigger path.
skillScience

dc: 24

FieldValue
dc24
noteSlaves the relay to a dummy handshake; works on the relays the Akraan did not build.
skillHacking

Effect

description: Ward payload, type rolled at the table.

FieldValue
descriptionWard payload, type rolled at the table.
modifier-2d10 psychic or kinetic
targethp

description: Stasis or sensory-overload payload adds a condition.

FieldValue
descriptionStasis or sensory-overload payload adds a condition.
modifierStunned 1d4 rounds or Held (paralyzed) 1 round
targetcondition

description: If the ward produces a sensory or psychic payload.

FieldValue
descriptionIf the ward produces a sensory or psychic payload.
modifier-1d4 sap
targetsap

Mitigation

description: Fold Lore or Science reads the protocol first; trigger only with mitigation in hand.

FieldValue
descriptionFold Lore or Science reads the protocol first; trigger only with mitigation in hand.

description: Handler may resolve the ward as a narrative beat instead of a die roll; the untriggered ward is more valuable.

FieldValue
descriptionHandler may resolve the ward as a narrative beat instead of a die roll; the untriggered ward is more valuable.

Severity Tiers

damage: 1d6 psychic or kinetic

FieldValue
damage1d6 psychic or kinetic
saveDc14
tierminor

damage: 2d10 psychic or kinetic

FieldValue
damage2d10 psychic or kinetic
saveDc18
tierwarded

damage: 4d10 psychic or kinetic + 2d4 sap

FieldValue
damage4d10 psychic or kinetic + 2d4 sap
saveDc22
tierinner-sanctum