Station and corp black-sites both love a cached drone rack: a panel recessed into the
ceiling or a service hatch, packed with a fireteam's worth of sentry drones on cold
standby. The trip is sensor, motion, or coded -- and the drones launch in waves, with
targeting profiles already burned in. A crew with a Drone Ops specialist can suborn the
bus mid-launch and turn the rack on whoever set it; a crew without one is the firing
solution for the next two rounds.
Rules Reference
Field
Value
Attack / Bonus
6
Attack / Damage
1d8 slug per drone (1d4+1 drones)
Attack / Rate Of Fire
one attack per drone, up to 4 targets per round
Detect / Dc
17
Detect / Note
Sensors & Signals (DC 15) detects the rack emission ping; rack panel glints in low light.
Detect / Skill
Perception
Prevented By
Slaved launch controller, Spoofed friendly IFF
Reset
Manual; rack refills in 1d4 rounds once drones return or are destroyed.
Save / Dc
15
Save / Note
Half damage from a launched drone's opening burst if caught in the open.
Save / Type
Reflex
Trigger / Detail
Launches on intrusion sensor, on motion in the launch arc, or on a coded SecOps go-code.
Trigger / Type
sensor / motion / coded
Category
hazard
Disarm
dc: 20
Field
Value
dc
20
note
Suborn the rack bus mid-launch; turns the cache on its owners.
skill
Drone Ops
dc: 22
Field
Value
dc
22
note
Slave the launch controller to false-positive or remote recall.
skill
Hacking
dc: 18
Field
Value
dc
18
note
Spoof a friendly IFF so the cache holds; partial bypass only.
skill
Sensors & Signals
dc: 18
Field
Value
dc
18
note
Pop the rack panel and cut the launch servo before it trips.
skill
Security/Locks
Mitigation
description: Drone Ops suborn, or hack the launch controller for false-positive.
Field
Value
description
Drone Ops suborn, or hack the launch controller for false-positive.
description: Hard cover breaks the launch arc; drones do not pursue into cover.
Field
Value
description
Hard cover breaks the launch arc; drones do not pursue into cover.