Gas Vent

Knockout or toxic gas vent rigged to intrusion.

Station security loves this one because it ends a fight without burning the budget -- literally. A grille over a vent tucked behind a wall panel, slaved to motion or a tamper switch. Cross the threshold or trigger the line, and a measured burst floods the room: knockout for crowd control, neurotoxin for things they really want gone. The tell is the grille, the seam, or the faint chemical reek. A good Vacuum-purge plus a respirator makes the cloud someone else's problem.

Rules Reference

FieldValue
Detect / Dc15
Detect / NoteSensors & Signals (DC 13) detects the pressure line behind the wall; Survival (DC 13) catches the chemical reek.
Detect / SkillPerception
Prevented BySlaved release valve, Sealed atmosphere (vacuum discipline)
ResetAutomatic once the pressure line refills (1d4 minutes).
Save / Dc16
Save / NoteRespirator or sealed suit grants +5 to the save; unconscious on a failure by 5+.
Save / TypeFortitude
Trigger / DetailReleases on motion, on breaching a wired panel, or on a coded SecOps go-code.
Trigger / Typemotion / tamper / coded
Categoryhazard

Disarm

dc: 18

FieldValue
dc18
noteVent the room manually at the access panel; failure by 5+ fires the burst.
skillEngineering

dc: 16

FieldValue
dc16
noteCut the line at the manifold; faster, but leaks residual gas.
skillSecurity/Locks

dc: 18

FieldValue
dc18
noteSlave the release valve to false-positive or remote vent.
skillHacking

Effect

description: Neurotoxin cloud in a 20-ft radius.

FieldValue
descriptionNeurotoxin cloud in a 20-ft radius.
modifier-2d6 toxic
targethp

description: Cloud type set by corp loadout.

FieldValue
descriptionCloud type set by corp loadout.
modifierUnconscious 1d4 rounds (knockout) or Stunned 1 round (toxin)
targetcondition

description: Tearing and blurred sight as gas clears.

FieldValue
descriptionTearing and blurred sight as gas clears.
modifierBlinded 1 round
targetvision

Mitigation

description: Engineering vent before crossing, or sealed suit to null the save DC.

FieldValue
descriptionEngineering vent before crossing, or sealed suit to null the save DC.

description: One-use chemsuit stimulant +5 to save and clears the condition at end of next round.

FieldValue
descriptionOne-use chemsuit stimulant +5 to save and clears the condition at end of next round.

Severity Tiers

damage: no hp loss, Unconscious 1d4 rounds

FieldValue
damageno hp loss, Unconscious 1d4 rounds
saveDc14
tierknockout

damage: 1d6 toxic + blinded 1 round

FieldValue
damage1d6 toxic + blinded 1 round
saveDc15
tierirritant

damage: 3d6 toxic + Unconscious 1d4 rounds

FieldValue
damage3d6 toxic + Unconscious 1d4 rounds
saveDc18
tierneurotoxin