Gas Vent
Knockout or toxic gas vent rigged to intrusion.
Station security loves this one because it ends a fight without burning the budget --
literally. A grille over a vent tucked behind a wall panel, slaved to motion or a tamper
switch. Cross the threshold or trigger the line, and a measured burst floods the room:
knockout for crowd control, neurotoxin for things they really want gone. The tell is the
grille, the seam, or the faint chemical reek. A good Vacuum -purge plus a respirator makes
the cloud someone else's problem.
Rules Reference
Field Value Detect / Dc 15 Detect / Note Sensors & Signals (DC 13) detects the pressure line behind the wall; Survival (DC 13) catches the chemical reek. Detect / Skill Perception Prevented By Slaved release valve, Sealed atmosphere (vacuum discipline) Reset Automatic once the pressure line refills (1d4 minutes). Save / Dc 16 Save / Note Respirator or sealed suit grants +5 to the save; unconscious on a failure by 5+. Save / Type Fortitude Trigger / Detail Releases on motion, on breaching a wired panel, or on a coded SecOps go-code. Trigger / Type motion / tamper / coded Category hazard
Disarm
dc: 18
Field Value dc18 noteVent the room manually at the access panel; failure by 5+ fires the burst. skillEngineering
dc: 16
Field Value dc16 noteCut the line at the manifold; faster, but leaks residual gas. skillSecurity/Locks
dc: 18
Field Value dc18 noteSlave the release valve to false-positive or remote vent. skillHacking
Effect
description: Neurotoxin cloud in a 20-ft radius.
Field Value descriptionNeurotoxin cloud in a 20-ft radius. modifier-2d6 toxic targethp
description: Cloud type set by corp loadout.
Field Value descriptionCloud type set by corp loadout. modifierUnconscious 1d4 rounds (knockout) or Stunned 1 round (toxin) targetcondition
description: Tearing and blurred sight as gas clears.
Field Value descriptionTearing and blurred sight as gas clears. modifierBlinded 1 round targetvision
Mitigation
description: Engineering vent before crossing, or sealed suit to null the save DC.
Field Value descriptionEngineering vent before crossing, or sealed suit to null the save DC.
description: One-use chemsuit stimulant +5 to save and clears the condition at end of next round.
Field Value descriptionOne-use chemsuit stimulant +5 to save and clears the condition at end of next round.
Severity Tiers
damage: no hp loss, Unconscious 1d4 rounds
Field Value damageno hp loss, Unconscious 1d4 rounds saveDc14 tierknockout
damage: 1d6 toxic + blinded 1 round
Field Value damage1d6 toxic + blinded 1 round saveDc15 tierirritant
damage: 3d6 toxic + Unconscious 1d4 rounds
Field Value damage3d6 toxic + Unconscious 1d4 rounds saveDc18 tierneurotoxin