Motion-Laser Grid

Crossing beams of focused light laced across a corridor or vault; SecOps uses them to slow intruders without breaching atmosphere.

Old money in defensive gridwork. A perimeter of paired emitter-and-sensor studs wired in cross-pattern across the threshold; anything that breaks a beam completes the circuit, and a focused beam slices the path it took. Disabling the grid means cutting the firing bus before popping one of the emitters -- a known tell is the dust-line on a beam path, bright as a fresh score. A crew that knows has a chance. A crew that sprints ends up as a cautionary tale in the next security briefing.

Rules Reference

FieldValue
Detect / Dc17
Detect / NoteSensors & Signals (DC 15) detects the firing-cycle ping; the emitter studs glint in low light.
Detect / SkillPerception
Prevented ByCut firing bus, Slaved controller
ResetAutomatic; pulses cycle every 1d4 rounds until the bus is cut.
Save / Dc17
Save / NoteHalf damage on a successful dive through the beams; full damage if caught mid-stride.
Save / TypeReflex
Trigger / DetailFires at any solid crossing two intersecting beams. Tripwires extend coverage.
Trigger / Typebeam-break + motion
Categoryhazard

Disarm

dc: 20

FieldValue
dc20
notePop the bus panel and cut the firing lead.
skillSecurity/Locks

dc: 22

FieldValue
dc22
noteSlave the grid controller; can be turned against pursuing SecOps.
skillHacking

dc: 19

FieldValue
dc19
noteTime a slow walk between pulses; partial bypass only.
skillSensors & Signals

Effect

description: Focused beam severing the crossed path.

FieldValue
descriptionFocused beam severing the crossed path.
modifier-3d6 las
targethp

description: Beam severs a held item or limb on a natural 1 on the save.

FieldValue
descriptionBeam severs a held item or limb on a natural 1 on the save.
modifierBleeding 1 (dismember)
targetcondition

Mitigation

description: Slow walk on a timed pulse, or security bus cut before crossing.

FieldValue
descriptionSlow walk on a timed pulse, or security bus cut before crossing.

description: Mirror sheet redirects the beam but exposes shooter to return fire.

FieldValue
descriptionMirror sheet redirects the beam but exposes shooter to return fire.

Severity Tiers

damage: 2d6 las

FieldValue
damage2d6 las
saveDc15
tiercivilian

damage: 3d6 las

FieldValue
damage3d6 las
saveDc17
tiercorporate

damage: 4d6 las + burns (bleed 1)

FieldValue
damage4d6 las + burns (bleed 1)
saveDc19
tiermilitary