Plasma Conduit Discharge

Triggered plasma arc from a breached or wired conduit.

The signature wound of any working reactor -- and the signature residue on the bodies in a working reactor's collapsed crawl. The conduit is a thin-walled tube carrying ionized plasma; breach a panel, take a hit, or trip a maintenance interlock, and it vents as a single-shot arc across to the nearest grounded metal. The next-of-kin hear about it when the wiring harness is found three bulkheads over.

Rules Reference

FieldValue
Detect / Dc15
Detect / NoteSensors & Signals (DC 14) detects the ionization hiss; Engineering (DC 14) reads the housing pressure.
Detect / SkillPerception
Prevented ByGrounded bus, Slaved interlock
ResetManual; requires new conduit section and a refilled plasma line.
Save / Dc17
Save / NoteHalf damage on a successful dive; full damage on a fail, plus possible ignite.
Save / TypeReflex
Trigger / DetailArcs on forced panel, on a hit to the conduit housing, or on a maintenance interlock trip.
Trigger / Typepanel breach / damage / tamper
Categoryhazard

Disarm

dc: 18

FieldValue
dc18
noteGround the bus at the manifold and bleed the line; failure by 5+ arcs once during work.
skillEngineering

dc: 18

FieldValue
dc18
noteCold-cut and clamp; riskier on a hot line.
skillMechanics

dc: 20

FieldValue
dc20
noteSlave the interlock to false-positive for one cycle.
skillHacking

Effect

description: Plasma arc, 10-ft line to nearest grounded target.

FieldValue
descriptionPlasma arc, 10-ft line to nearest grounded target.
modifier-3d6 electric + 2d6 fire
targethp

description: Ignited plasma residue clings to armor and gear.

FieldValue
descriptionIgnited plasma residue clings to armor and gear.
modifierOn Fire 1 round
targetcondition

description: Local conduit snaps; lights, doors, and pumps stagger.

FieldValue
descriptionLocal conduit snaps; lights, doors, and pumps stagger.
modifierPower outage 1d4 rounds
targetenvironment

Mitigation

description: Engineering ground or mechanics clamp before crossing.

FieldValue
descriptionEngineering ground or mechanics clamp before crossing.

description: Insulated suit grants immunity to the arc; environment damage still applies.

FieldValue
descriptionInsulated suit grants immunity to the arc; environment damage still applies.

Severity Tiers

damage: 2d6 electric

FieldValue
damage2d6 electric
saveDc14
tierlow-voltage

damage: 3d6 electric + 2d6 fire

FieldValue
damage3d6 electric + 2d6 fire
saveDc17
tierindustrial

damage: 5d6 electric + 3d6 fire, ignite 1d4 rounds

FieldValue
damage5d6 electric + 3d6 fire, ignite 1d4 rounds
saveDc20
tierreactor-feed