Pressure-Plate Mine

Cheap Rim/Legion booby-trap: a pressure plate wired to a shaped charge under flooring or a doorway.

The Rim's answer to a door it does not want opened: a salvaged shaped charge under a pressure plate, a floor panel, or a corpse worth looting. Stepping on it, or lifting the bait, completes the circuit. Legion sappers lay them in patterns; Rim clans improvise them from mining charges. The tell is always there for someone who slows down -- a seam that does not match, dust that sits wrong, a body left too neatly.

Rules Reference

FieldValue
Detect / Dc16
Detect / NoteSurvival or Demolitions (DC 14) for anyone who has worked a mined frontier.
Detect / SkillPerception
Prevented ByDisarmed charge, Remote detonation from cover
ResetNone (single use).
Save / Dc18
Save / NoteHalf damage on a successful save; the triggering character takes a -2 to the save.
Save / TypeReflex
Trigger / DetailDetonates when weight crosses the plate or the bait object is moved.
Trigger / Typepressure / disturbance
Categoryhazard

Disarm

dc: 18

FieldValue
dc18
noteDefuse the charge; failure by 5+ triggers it.
skillDemolitions

dc: 20

FieldValue
dc20
noteBridge the trigger circuit; riskier.
skillSecurity/Locks

Effect

description: Explosive burst, 15-ft radius.

FieldValue
descriptionExplosive burst, 15-ft radius.
modifier-3d6
targethp

description: Anyone failing the save within the radius.

FieldValue
descriptionAnyone failing the save within the radius.
modifierProne + Deafened 1d4 rounds
targetcondition

Mitigation

description: Demolitions to disarm, or Drone Ops to trip it remotely.

FieldValue
descriptionDemolitions to disarm, or Drone Ops to trip it remotely.

description: Detected mines can be marked and bypassed.

FieldValue
descriptionDetected mines can be marked and bypassed.

Severity Tiers

damage: 2d6

FieldValue
damage2d6
saveDc16
tierimprovised

damage: 3d6

FieldValue
damage3d6
saveDc18
tierstandard

damage: 5d6 + shrapnel (bleed 1)

FieldValue
damage5d6 + shrapnel (bleed 1)
saveDc20
tiermilitary