Tripwire Frag Charge

Legion/Rim wire-triggered fragmentation charge on a corridor or doorway.

The Legion's sappers and the Rim's clans both wire the same way: a length of monofilament at shin-height, anchored to a salvaged fragmentation charge tucked into the wall or under a floor panel. The wire does not have to be clever. It has to be there. The tell is the dust pulled tight across the gap, the way the light catches at shin-level, or the small delay in how a body falls when it touches the wire. A crew that walks slowly enough to notice lives. A crew that runs does not.

Rules Reference

FieldValue
Detect / Dc14
Detect / NoteSurvival (DC 12) on a mined frontier; dust-pull is the universal tell.
Detect / SkillPerception
Prevented ByDefused charge, Remote trip from cover
ResetNone (single use).
Save / Dc17
Save / NoteHalf damage on a successful dive to cover; full damage on a fail; the triggering character takes -2 to the save.
Save / TypeReflex
Trigger / DetailDetonates when the monofilament is tensioned by a leg or backpack.
Trigger / Typewire-pull / motion
Categoryhazard

Disarm

dc: 16

FieldValue
dc16
noteDefuse the charge; failure by 5+ triggers it.
skillDemolitions

dc: 18

FieldValue
dc18
noteBridge the pull circuit; riskier than Demolitions.
skillSecurity/Locks

dc: 16

FieldValue
dc16
noteTrip the wire remotely with a probe rig.
skillDrone Ops

Effect

description: 20-ft cone of steel or shrapnel.

FieldValue
description20-ft cone of steel or shrapnel.
modifier-3d6 piercing (frag)
targethp

description: Steel fragment lodges in exposed flesh.

FieldValue
descriptionSteel fragment lodges in exposed flesh.
modifierBleed 1
targetcondition

Mitigation

description: Demolitions disarm, or Drone Ops trip from cover.

FieldValue
descriptionDemolitions disarm, or Drone Ops trip from cover.

description: Marked wires can be stepped over; one-by-one crossing under guidance.

FieldValue
descriptionMarked wires can be stepped over; one-by-one crossing under guidance.

Severity Tiers

damage: 2d6 frag

FieldValue
damage2d6 frag
saveDc14
tierimprovised

damage: 3d6 frag

FieldValue
damage3d6 frag
saveDc17

tier: Legion

damage: 5d6 frag + bleed 2

FieldValue
damage5d6 frag + bleed 2
saveDc20
tiersalvo