Generic Direct-Combat Eligibility

Positive eligibility for monsters that the procedural population system may place on a campaign's mandatory entry-to-exit route.

Rules Reference

FieldValue
Evidence / Gatego run ./cmd/campaigncurve -n 80 -details
Evidence / Policygame/combatsim production-party attrition
Evidence / Projectiongame/scene.BuildEnemiesForSimulation
Manifest IdMANIFEST-GENERIC-COMBAT

Notes

Criteria: resolves as direct tactical combat without a bespoke arena or host, has a production combat projection that a prepared six-person party can damage, does not require an item, damage type, vehicle, or scripted escape to defeat, is not unique, boss, solo, apex, environmental, or capital scale, remains an ordinary encounter when isolated from its lore set piece

Entries

monsterId: MON-BOOBY-TRAP-PLANT

FieldValue
monsterIdSnapwire Orchid

monsterId: MON-BRINEFIRE

FieldValue
monsterIdBrinefire

monsterId: MON-PIRATE-WRIT-MARINE

FieldValue
monsterIdWrit Marine

monsterId: MON-HELLFIRE-CANISTER

FieldValue
monsterIdLegion Hellfire Canister

monsterId: MON-PIRATE-BOSUN

FieldValue
monsterIdPirate Bosun

monsterId: MON-PIRATE-WRECKER-SNIPER

FieldValue
monsterIdBelt Wrecker Sniper

monsterId: MON-PIRATE-VOID-GUNNER

FieldValue
monsterIdPirate Void Gunner

monsterId: MON-SHRIKECAT

FieldValue
monsterIdShrike-Cat

monsterId: MON-DOGMATIST

FieldValue
monsterIdDogmatist

monsterId: MON-PIRATE-QUARTERMASTER

FieldValue
monsterIdPirate Quartermaster

monsterId: MON-GALLOWS-LIANA

FieldValue
monsterIdGallows Liana

monsterId: MON-MIRAGE-STALKER

FieldValue
monsterIdMirage Stalker

monsterId: MON-COMMAND-STALKER

FieldValue
monsterIdCommand-Stalker

monsterId: MON-VESTIGE-FAN

FieldValue
monsterIdVestige-Fan

monsterId: MON-CHOIRMOULD

FieldValue
monsterIdChoirmould

monsterId: MON-CORONET-HOUND

FieldValue
monsterIdCoronet-Hound

monsterId: MON-PIRATE-WRIT-OFFICER

FieldValue
monsterIdWrit Officer

monsterId: MON-HOUSE-MIMIC

FieldValue
monsterIdHouse Mimic