Dynar

Heavy-world lineage with +1 CON, -1 CHA, poison resistance, and infravision.

The Dynar are a heavy-world human lineage, bred over generations for survival on high-gravity colony worlds. Their bones are denser than baseline, their stature compressed, their endurance immense -- every gram of their physiology adapted to crush-depth gravity that would hospitalise an unmodified human within a week. What began as a harsh-necessity survival programme during the early ark-diaspora became a stable germline: low to the ground, hard to move, harder to break. Dynar dominate in roles that demand raw physical toughness and an unshakeable anchor in a crisis.

Rules Reference

FieldValue
Ability Adjustments / Cha-1
Ability Adjustments / Con1
Ability Adjustments / Dex0
Ability Adjustments / Int0
Ability Adjustments / Str0
Ability Adjustments / Wis0
Ability Maximums / Cha16
Ability Maximums / Con19
Ability Maximums / Dex17
Ability Maximums / Int18
Ability Maximums / Str18
Ability Maximums / Wis18
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Exceptional Strengthtrue

Notes

Multi Class Options: ['Soldier', 'Officer'], ['Soldier', 'Scout'], ['Chaplain', 'Sawbones'], ['Operative', 'Face']

Special Abilities

Poison/Radiation Resistance

FieldValue
descriptionDynar gain +1 to saving throws vs. poison and radiation effects.
namePoison/Radiation Resistance

Structural Sense

FieldValue
descriptionDynar can detect hull stress and structural weaknesses in buildings and vehicles.
nameStructural Sense

Infravision

FieldValue
descriptionDynar can see 60 feet in infrared spectrum.
nameInfravision