Crushdeep Dynar

Ultra-heavy-world Dynar variant with +2 CON, -1 DEX, -1 CHA, extreme poison resistance, and structural sense.

The Crushdeep Dynar are a specialised lineage adapted for survival on ultra-high-gravity worlds where baseline Dynar would struggle. Their bones are reinforced with crystalline lattice structures, their musculature is denser, and their cardiovascular systems are optimised for extreme pressure environments. Originally developed for deep-core mining operations on high-gravity planets, Crushdeep Dynar excel in roles requiring immense physical endurance and resistance to environmental stressors. They are often found in deep-sea mining colonies, planetary core drilling operations, and other extreme environments where their unique physiology gives them a significant advantage.

Rules Reference

FieldValue
Ability Adjustments / Cha-1
Ability Adjustments / Con2
Ability Adjustments / Dex-1
Ability Adjustments / Int0
Ability Adjustments / Str1
Ability Adjustments / Wis0
Ability Maximums / Cha15
Ability Maximums / Con20
Ability Maximums / Dex16
Ability Maximums / Int18
Ability Maximums / Str19
Ability Maximums / Wis18
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Exceptional Strengthtrue

Notes

Multi Class Options: ['Soldier', 'Officer'], ['Soldier', 'Scout'], ['Chaplain', 'Sawbones'], ['Operative', 'Face']

Special Abilities

Extreme Poison/Radiation Resistance

FieldValue
descriptionCrushdeep Dynar gain +2 to saving throws vs. poison and radiation effects.
nameExtreme Poison/Radiation Resistance

Structural Sense

FieldValue
descriptionCrushdeep Dynar can detect hull stress and structural weaknesses in buildings and vehicles.
nameStructural Sense

Pressure Adaptation

FieldValue
namePressure Adaptation

description: Crushdeep Dynar suffer no penalties in high-pressure environments and can hold their breath for twice as long as baseline humans.