Skell

Spacer stock lineage with +1 DEX, -1 STR, poison resistance, and thrown weapon affinity.

Skells are spacer stock -- a human lineage shaped by generations in the cramped lower decks, maintenance shafts, and budget berths of the Great Ships. Their small frames are an adaptation to scarcity: less oxygen consumed, less water needed, less space claimed in a universe that charges by the cubic metre. Quick hands and quicker reflexes make them indispensable in the tight quarters of shipboard life. They carry a deep institutional instinct for staying out of the way of larger things and noticing what those larger things overlook. The Confederation's under-decks would not function without them.

Rules Reference

FieldValue
Ability Adjustments / Cha0
Ability Adjustments / Con0
Ability Adjustments / Dex1
Ability Adjustments / Int0
Ability Adjustments / Str-1
Ability Adjustments / Wis0
Ability Maximums / Cha18
Ability Maximums / Con18
Ability Maximums / Dex19
Ability Maximums / Int18
Ability Maximums / Str17
Ability Maximums / Wis18
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Exceptional Strengthfalse

Notes

Multi Class Options: ['Soldier', 'Scout'], ['Scout', 'Operative'], ['Operative', 'Face'], ['Chaplain', 'Sawbones']

Special Abilities

Poison/Radiation Resistance

FieldValue
descriptionSkells gain +1 to saving throws vs. poison and radiation effects.
namePoison/Radiation Resistance

Thrown Weapon Affinity

FieldValue
descriptionSkells gain +1 to attack rolls with thrown weapons.
nameThrown Weapon Affinity

Infravision

FieldValue
descriptionSkells can see 30 feet in infrared spectrum.
nameInfravision

Small Size

FieldValue
descriptionSkells gain +1 to AC and attack rolls due to their small size.
nameSmall Size