Spliced
Animal-spliced chimeric lineage with +1 INT, -1 STR, enhanced senses, infravision, and small frame.
The Spliced are the product of the Confederation's most controversial gene-craft: chimeric splicing that wove non-human animal traits into the human germline. Their ancestors were created by fringe biotechs operating beyond Confederation law -- scientists who believed humanity's future lay not in refining the baseline but in borrowing from the millions of years of evolutionary solutions already proven on Earth. Small of frame, with features that can unsettle baseline humans, Spliced carry odd sensory suites depending on their splice-lineage: some click and chirp with echolocation adapted from bat stock, others track scent trails a baseline nose would never register, a few sense vibration through dermal patches gene-grafted from burrowing mammals. The early splice programmes were shut down, their creators scattered or prosecuted, but the lineages survived. Spliced communities now exist on the Rim and in the hidden corners of the Core, valued for their clever hands and stranger perceptions, shunned for what their existence represents. They excel as technicians, scouts, and anyone who needs to notice what should not be there.
Rules Reference
| Field | Value |
|---|---|
| Ability Adjustments / Cha | 0 |
| Ability Adjustments / Con | 0 |
| Ability Adjustments / Dex | 0 |
| Ability Adjustments / Int | 1 |
| Ability Adjustments / Str | -1 |
| Ability Adjustments / Wis | 0 |
| Ability Maximums / Cha | 17 |
| Ability Maximums / Con | 18 |
| Ability Maximums / Dex | 18 |
| Ability Maximums / Int | 19 |
| Ability Maximums / Str | 17 |
| Ability Maximums / Wis | 18 |
| Ability Minimums / Cha | 3 |
| Ability Minimums / Con | 3 |
| Ability Minimums / Dex | 3 |
| Ability Minimums / Int | 3 |
| Ability Minimums / Str | 3 |
| Ability Minimums / Wis | 3 |
| Allowed Classes | Soldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic |
| Exceptional Strength | false |
Notes
Multi Class Options: ['Scout', 'Operative'], ['Operative', 'Face'], ['Chaplain', 'Sawbones'], ['Sawbones', 'Academic'], ['Psion', 'Academic'], ['Soldier', 'Scout'], ['Scout', 'Sawbones']
Special Abilities
Spliced Senses
| Field | Value |
|---|---|
name | Spliced Senses |
description: Spliced gain +2 to Perception checks involving smell, hearing, or vibration detection. The specific sensory mode varies by splice-lineage.
Infravision
| Field | Value |
|---|---|
description | Spliced can see 60 feet in the infrared spectrum. |
name | Infravision |
Small Frame
| Field | Value |
|---|---|
description | Spliced gain +1 to AC due to their small, difficult-to-target frame. |
name | Small Frame |
Tinker's Instinct
| Field | Value |
|---|---|
name | Tinker's Instinct |
description: Spliced gain +2 to jury-rigging, repair, and tech-disabling skill checks. Their chimeric cognition approaches mechanical problems from angles baseline minds do not.