Spliced

Animal-spliced chimeric lineage with +1 INT, -1 STR, enhanced senses, infravision, and small frame.

The Spliced are the product of the Confederation's most controversial gene-craft: chimeric splicing that wove non-human animal traits into the human germline. Their ancestors were created by fringe biotechs operating beyond Confederation law -- scientists who believed humanity's future lay not in refining the baseline but in borrowing from the millions of years of evolutionary solutions already proven on Earth. Small of frame, with features that can unsettle baseline humans, Spliced carry odd sensory suites depending on their splice-lineage: some click and chirp with echolocation adapted from bat stock, others track scent trails a baseline nose would never register, a few sense vibration through dermal patches gene-grafted from burrowing mammals. The early splice programmes were shut down, their creators scattered or prosecuted, but the lineages survived. Spliced communities now exist on the Rim and in the hidden corners of the Core, valued for their clever hands and stranger perceptions, shunned for what their existence represents. They excel as technicians, scouts, and anyone who needs to notice what should not be there.

Rules Reference

FieldValue
Ability Adjustments / Cha0
Ability Adjustments / Con0
Ability Adjustments / Dex0
Ability Adjustments / Int1
Ability Adjustments / Str-1
Ability Adjustments / Wis0
Ability Maximums / Cha17
Ability Maximums / Con18
Ability Maximums / Dex18
Ability Maximums / Int19
Ability Maximums / Str17
Ability Maximums / Wis18
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Exceptional Strengthfalse

Notes

Multi Class Options: ['Scout', 'Operative'], ['Operative', 'Face'], ['Chaplain', 'Sawbones'], ['Sawbones', 'Academic'], ['Psion', 'Academic'], ['Soldier', 'Scout'], ['Scout', 'Sawbones']

Special Abilities

Spliced Senses

FieldValue
nameSpliced Senses

description: Spliced gain +2 to Perception checks involving smell, hearing, or vibration detection. The specific sensory mode varies by splice-lineage.

Infravision

FieldValue
descriptionSpliced can see 60 feet in the infrared spectrum.
nameInfravision

Small Frame

FieldValue
descriptionSpliced gain +1 to AC due to their small, difficult-to-target frame.
nameSmall Frame

Tinker's Instinct

FieldValue
nameTinker's Instinct

description: Spliced gain +2 to jury-rigging, repair, and tech-disabling skill checks. Their chimeric cognition approaches mechanical problems from angles baseline minds do not.