Zephyri

Low-gravity gliding xenosapient species from the orbital cloud-habitats of Zephys.

Zephyri evolved in the floating cloud-habitats of Zephys, a low-gravity world with a dense atmosphere in the Confederation core. Their elongated limbs and stretchable patagia (membrane wings) allow them to glide between the drifting cities of their homeworld. Zephyri are slender and physically fragile by human standards, built for grace rather than endurance. Their culture values artistry, aerial dance, and precision craftsmanship. They serve the Confederation as pilots, Couriers, and diplomats. Zephyri find planetary surfaces oppressively heavy and prefer orbital Stations or low-G worlds.

Rules Reference

FieldValue
Ability Adjustments / Cha0
Ability Adjustments / Con-1
Ability Adjustments / Dex2
Ability Adjustments / Int0
Ability Adjustments / Str-1
Ability Adjustments / Wis0
Ability Maximums / Cha18
Ability Maximums / Con16
Ability Maximums / Dex20
Ability Maximums / Int18
Ability Maximums / Str15
Ability Maximums / Wis18
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Exceptional Strengthfalse
Species Typexenosapient

Notes

Multi Class Options: ['Scout', 'Operative'], ['Operative', 'Face'], ['Scout', 'Face'], ['Psion', 'Academic']

Special Abilities

Gliding Flight

FieldValue
nameGliding Flight

description: Zephyri can glide at half their normal movement speed with no altitude loss per round, descending 5 feet per round of forward movement. Cannot gain altitude. Requires open space above and limbs free (no heavy armor).

Fast Movement

FieldValue
descriptionBase land speed increases by 10 feet on low-G worlds and in orbital environments.
nameFast Movement

Zero-G Adaptation

FieldValue
nameZero-G Adaptation

description: Zephyri gain +2 to Zero-G Ops skill checks and never suffer disorientation in microgravity. Recover from spins as a free action.

Unarmored Evasion

FieldValue
descriptionZephyri gain +1 dodge bonus to AC when wearing light or no armor. Their patagia provide limited airborne deflection.
nameUnarmored Evasion

Glide Attack

FieldValue
descriptionZephyri gain +1 to melee attack rolls when making a diving attack from a gliding descent.
nameGlide Attack

Pilot Affinity

FieldValue
descriptionZephyri gain +2 to Pilot skill checks. Their spatial awareness translates directly to vehicle control.
namePilot Affinity

Keen Sight

FieldValue
descriptionZephyri gain +2 to Perception checks at ranges beyond 100 feet.
nameKeen Sight

Aerial Grace

FieldValue
descriptionZephyri gain +2 to Athletics checks for jumping, tumbling, and acrobatics in low or normal gravity.
nameAerial Grace

Frail Build

FieldValue
descriptionZephyri have hollow bones and fragile frames. Maximum HP reduced by 1 per level (minimum 1).
nameFrail Build