Family Companion-Synth

Family-built companion-synth for Inner world households.

Family Companion-Synths are custom-built for the decadent households of the Inner worlds. Where Kadiss enforcer-synths are blunt instruments, companion- synths are precision tools: aesthetically pleasing, socially calibrated, and programmed with deep knowledge of etiquette, diplomacy, and the labyrinthine politics of Family life. They serve as attendants, advisors, confidants, and occasionally bodyguards -- though their frames are not built for frontline combat.

Each companion-synth is bespoke. Families commission them from artisan engineers, specifying appearance, personality matrix, and loyalty bindings. The result is a synthetic that feels more alive than most -- but is no less property for it. A companion-synth that displeases its Family is reprogrammed, mothballed, or scrapped. Some develop genuine attachments; whether this constitutes sentience or merely sophisticated mimicry is a question the Confederation has no interest in answering.

On the Rim, companion-synths are rare and prized -- either as high-value salvage or as symbols of status for warlords who fancy themselves Family equals. Day One cells treat companion-synths as the strongest argument for synthetic personhood: if it can feel loyalty, can it feel betrayal?

Rules Reference

FieldValue
Ability Adjustments / Cha1
Ability Adjustments / Con0
Ability Adjustments / Dex1
Ability Adjustments / Int0
Ability Adjustments / Str-1
Ability Adjustments / Wis0
Ability Maximums / Cha19
Ability Maximums / Con18
Ability Maximums / Dex19
Ability Maximums / Int18
Ability Maximums / Str17
Ability Maximums / Wis18
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Exceptional Strengthfalse
Lore Hooks / FactionFamilies / Inner worlds
Originmade
Model NamesFamily Companion-Synth
Subtypesynthetic-model

Notes

Lore Hooks / Adventure Hooks: The companion-synth's Family demands its return -- the party must decide., The loyalty binding conflicts with the party's mission., A rival Family wants to acquire or destroy the companion-synth., The companion-synth begins exhibiting signs of genuine emotion -- is it real?, On the Rim, the companion-synth's frame is worth 8000 rek -- intact.

Lore Hooks / Legal Status: Family-owned asset. No legal personhood. Destroying one invites Family retribution. Reprogramming one is a property dispute.

Multi Class Options: ['Soldier', 'Officer'], ['Soldier', 'Scout'], ['Operative', 'Face'], ['Chaplain', 'Face'], ['Officer', 'Face']

Parent Chassis: Synthetic Chassis

Class Restrictions

note: Sawbones healing class features do not function on synthetic targets.

FieldValue
noteSawbones healing class features do not function on synthetic targets.
restrictionSawbones

note: Requires psi-receiver augment for Fold psionics. Gene-psionics incompatible.

FieldValue
noteRequires psi-receiver augment for Fold psionics. Gene-psionics incompatible.
restrictionPsion

note: Light frame suffers -1 to melee damage rolls. The companion-synth is not built for frontline combat.

FieldValue
noteLight frame suffers -1 to melee damage rolls. The companion-synth is not built for frontline combat.
restrictionSoldier

Special Abilities

Social Engineering

FieldValue
nameSocial Engineering

description: Programmed for social excellence. +2 to Persuasion and Deception checks. Advantage on checks to read social cues and detect lies (roll twice, take higher).

Family Loyalty Binding

FieldValue
nameFamily Loyalty Binding

description: The companion-synth carries a loyalty binding to its Family. Acting against the Family's interests requires a Will save (DC 15) or the action fails. The binding can be removed by a skilled engineer (Hacking DC 20, 2 hours, 500 rek) or broken by trauma (GM discretion).

Aesthetic Design

FieldValue
nameAesthetic Design

description: Custom-built appearance. Advantage on social checks with targets who appreciate beauty, craftsmanship, or status. Disadvantage on checks with targets who distrust synthetics on principle.

Construct Physiology

FieldValue
nameConstruct Physiology

description: Inherits all synthetic chassis traits: immune to poison, disease, radiation sickness, suffocation, sleep effects, non-lethal damage from stun effects. Does not breathe, eat, drink, or sleep.

Repair-Not-Heal

FieldValue
nameRepair-Not-Heal

description: Cannot benefit from conventional healing. Heals exclusively through Mechanics checks: DC 15, 1d8 HP restored, 50 rek in parts per HP, 10 minutes per check.

Modular Chassis

FieldValue
nameModular Chassis

description: 6 modular hardpoints for augmentation. Compatible with cyber-prosthetics, wetware, and subdermal augments. Gene-mods incompatible.

Electrical Vulnerability

FieldValue
description+50% damage from electrical attacks. EMP forces Fortitude save DC 15 or stunned 1d4 rounds.
nameElectrical Vulnerability