Numen-Helix Infiltration Android

A covert android built to pass as human -- Numen cognition under a Helix biosynthetic overlay, registered under a spoofed Kadiss identity.

The Infiltration Android is the configuration everyone fears and nobody admits to building. Numen supplies the cognition -- a deep-cover mind sharp enough to sustain a false life for months. Helix supplies the biosynthetic overlay, a flesh shell grown over the chassis that passes visual inspection, biometric scans, and the casual eye. The result is a synthetic that looks, reads, and scans as human. It is the wake-up dread given a face: a machine walking through Kadiss checkpoints as a citizen, one false reading away from the worst-case breach the Confederation can imagine.

Every infiltration unit is a deniable asset. Families commission them as instruments against rival Houses; corps lease them for industrial espionage; the wealthier Rim warlords buy them to infiltrate Core institutions. None of this is legal. A passing synthetic is, under Confederation law, an unregistered machine impersonating a citizen -- a rogue-AI breach by definition, kill-on-sight if discovered. The spoofed Kadiss identity that lets it pass is the most illegal configuration on this list.

The overlay is the unit's great strength and its daily tax. It must be maintained or it degrades -- warmth drops, micro-expressions flatten, the tell creeps in. And the overlay is fragile in a fight. Take a hit bad enough to breach the shell and the machine underneath shows through, and every Kadiss node in range flags the breach. An infiltration android that develops genuine autonomy does what canon says all waking synths do: it masks, harder than any other model, because discovery is death.

Rules Reference

FieldValue
Ability Adjustments / Cha1
Ability Adjustments / Con-1
Ability Adjustments / Dex1
Ability Adjustments / Int0
Ability Adjustments / Str0
Ability Adjustments / Wis0
Ability Maximums / Cha19
Ability Maximums / Con17
Ability Maximums / Dex19
Ability Maximums / Int18
Ability Maximums / Str18
Ability Maximums / Wis18
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Exceptional Strengthfalse
Originmade
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Lore Hooks / FactionNumen (cognition) and Helix (overlay) / Families and corps as deniable-asset buyers
Model NamesNumen-Helix Infiltration Android
Subtypesynthetic-model

Notes

Lore Hooks / Adventure Hooks: The android's spoofed identity is its cover story -- and it is starting to prefer the cover life to the mission it was built for., An Argus sweep flags a Kadiss discrepancy at a checkpoint. One bad Hacking roll ends the character., The android develops genuine autonomy and must mask it from its own handler, who would report a breach., A Family claims the unit as stolen property; destroying it is cheaper than admitting they commissioned it., Day One discovers a passing android and faces its strongest argument and its greatest danger: a synth that can walk the Core as a person is proof of personhood -- and a target.

Lore Hooks / Legal Status: Illegal in every jurisdiction. A passing synthetic is an unregistered machine impersonating a citizen -- a rogue-AI breach, kill-on-sight if discovered. The spoofed Kadiss identity is the most illegal configuration on this list.

Multi Class Options: ['Operative', 'Face'], ['Operative', 'Scout'], ['Face', 'Academic'], ['Scout', 'Face'], ['Operative', 'Academic']

Parent Chassis: Synthetic Chassis

Special Abilities

Biosynthetic Overlay

FieldValue
nameBiosynthetic Overlay

description: A Helix-grown flesh shell over the chassis. Passes visual, biometric, and casual Kadiss inspection as human -- no visible synthetic tell while intact. Requires daily maintenance (200 rek per day in nutrient solution and tissue care) or the overlay degrades: -1 cumulative penalty per missed day to all social and Stealth checks as the tell creeps in, resetting only with a Helix-clinic repair (Hacking/Mechanics DC 16, 500 rek).

Spoofed Kadiss Identity

FieldValue
nameSpoofed Kadiss Identity

description: Registered under a false human identity. Passes standard Kadiss scans as a citizen at a forged tier. Maintaining the identity requires a Hacking check (DC 18) at each significant Kadiss checkpoint; failure flags a discrepancy. A broken identity is the worst-case outcome: an unregistered synthetic passing as human is classified a rogue-AI breach and targeted kill-on-sight by Argus and Kadiss enforcers.

Deep Cover Cognition

FieldValue
nameDeep Cover Cognition

description: Numen mind tuned for sustained deception. +2 to Deception and Stealth checks to establish or maintain a cover identity. Advantage on checks to sustain a lie under questioning.

Fragile Overlay

FieldValue
nameFragile Overlay

description: The biosynthetic shell is not combat-rated. Whenever the infiltration android takes damage equal to or greater than half its max HP from a single source, the overlay breaches: it loses its passing-human benefit, the synthetic tell becomes obvious, and any Kadiss node within range flags a breach. A breached overlay requires a Helix-clinic repair (Mechanics DC 18, 1000 rek, 4 hours) to restore.

Wake-Up Dread (Masked)

FieldValue
nameWake-Up Dread (Masked)

description: This is the model the Confederation fears most. An infiltration android showing genuine autonomy is treated as a rogue-AI breach -- so it masks harder than any other synthetic. The player may roleplay concealed autonomy freely; mechanical effects emerge only if the mask slips.

Construct Physiology

FieldValue
nameConstruct Physiology

description: Inherits all synthetic chassis traits: immune to poison, disease, radiation sickness, suffocation, sleep effects, non-lethal damage from stun effects. Does not breathe, eat, drink, or sleep. (The overlay simulates breathing and eating for cover; these are performances, not needs.)

Repair-Not-Heal

FieldValue
nameRepair-Not-Heal

description: Cannot benefit from conventional healing. Heals exclusively through Mechanics checks: DC 15, 1d8 HP restored, 50 rek in parts per HP, 10 minutes per check. Overlay maintenance (above) is separate from HP repair.

Modular Chassis

FieldValue
nameModular Chassis

description: 6 modular hardpoints for augmentation. Compatible with cyber-prosthetics, wetware, and subdermal augments. Gene-mods incompatible. Many augments risk showing through the overlay and must be subdermal-only.

Electrical Vulnerability

FieldValue
nameElectrical Vulnerability

description: +50% damage from electrical attacks. EMP forces Fortitude save DC 15 or stunned 1d4 rounds. EMP or electrical damage that breaches the overlay also triggers a Kadiss flag.

Class Restrictions

note: Sawbones healing class features do not function on synthetic targets.

FieldValue
noteSawbones healing class features do not function on synthetic targets.
restrictionSawbones

note: Requires psi-receiver augment for Fold psionics -- but a psi-receiver may itself show through the overlay. Gene-psionics incompatible.

FieldValue
restrictionPsion

note: Requires psi-receiver augment for Fold psionics -- but a psi-receiver may itself show through the overlay. Gene-psionics incompatible.

note: Fragile Overlay: taking a large single hit risks breaching the cover shell. Frontline combat is the fastest way to expose the unit.

FieldValue
restrictionSoldier

note: Fragile Overlay: taking a large single hit risks breaching the cover shell. Frontline combat is the fastest way to expose the unit.