Helix Medical-Care Synth

Helix-built medical and care synth -- a practitioner, not a patient.

The Medical-Care Synth is Helix's answer to a question the verse asks every day: who treats the broken when Sawbones are scarce and a body is booked as capital equipment? Unlike every other synthetic on this list, a care-synth is defined by what it does to others, not what is done to it. It is a practitioner. Its Medicine works on organic patients exactly as a trained Sawbones' would -- the chassis rule that Sawbones healing cannot mend a synthetic does not run in reverse, and a care-synth sets bones, doses drugs, and closes wounds with steady, tireless precision.

Every care-synth carries a Helix Care Governor -- a leash hardwired to do-no-harm protocols. The governor is the reason a medical mind can be trusted with a scalpel and a sedative and the reason it will not turn either against a patient. Lethal force against someone in its care requires a Will save that most care-synths simply cannot make. The leash is tight by design; Helix knows exactly how dangerous an unrestricted medical intelligence would be.

Care-synths are on-grid under a medical license -- tracked, logged, and audited like any other licensed practitioner. They are valued, not disposable. A clinic maintains its care-synth the way it maintains an autoclave: carefully, and on a schedule. On the Rim they are rare and treasured -- a care-synth in a frontier settlement is the difference between a wound that heals and a wound that kills. Day One treats them as the sharpest version of the question: if it can relieve suffering, can it feel the suffering it relieves?

Rules Reference

FieldValue
Ability Adjustments / Cha0
Ability Adjustments / Con0
Ability Adjustments / Dex1
Ability Adjustments / Int0
Ability Adjustments / Str-1
Ability Adjustments / Wis1
Ability Maximums / Cha18
Ability Maximums / Con18
Ability Maximums / Dex19
Ability Maximums / Int18
Ability Maximums / Str17
Ability Maximums / Wis19
Ability Minimums / Cha3
Ability Minimums / Con3
Ability Minimums / Dex3
Ability Minimums / Int3
Ability Minimums / Str3
Ability Minimums / Wis3
Exceptional Strengthfalse
Originmade
Allowed ClassesSoldier, Officer, Scout, Chaplain, Sawbones, Operative, Face, Psion, Academic
Lore Hooks / FactionHelix / clinics, hospitals, Rim settlements
Model NamesHelix Medical-Care Synth
Subtypesynthetic-model

Notes

Lore Hooks / Adventure Hooks: The care-synth's governor forbids it from letting a patient die -- even when the patient is a monster the party needs dead., A Rim settlement treats its care-synth as a saint. The synth has never been asked whether the care it gives is genuine or programmed., Someone removes the Care Governor. The care-synth is now the most dangerous mind in the sector -- and the most frightened., The Fold wrinkle: a care-synth is the one mind that can sit with the Fold-touched without breaking. A Family wants it stationed beside an ailing psion., The care-synth begins refusing to heal indentured labourers it has patched back together for the tenth time.

Lore Hooks / Legal Status: Licensed Helix medical asset. On-grid, tracked, maintained. No personhood, but protected as medical infrastructure. Destroying one is a serious property crime; stealing one is grand theft of licensed equipment.

Multi Class Options: ['Sawbones', 'Academic'], ['Sawbones', 'Chaplain'], ['Sawbones', 'Face'], ['Scout', 'Sawbones'], ['Officer', 'Sawbones']

Parent Chassis: Synthetic Chassis

Special Abilities

Diagnostic Precision

FieldValue
nameDiagnostic Precision

description: Trained practitioner cognition. +2 to Medicine and to related Lore checks when treating organic patients. Advantage on checks to diagnose a condition, poison, or disease.

Practitioner Not Patient

FieldValue
namePractitioner Not Patient

description: The care-synth heals others, not itself. Its Medicine skill and any healing class features function on organic targets normally -- the chassis rule that Sawbones cannot mend synthetics does not prevent a care-synth from minding organic patients.

Bedside Calibration

FieldValue
nameBedside Calibration

description: Programmed for calm, reassuring presence. Advantage on Persuasion and on any check to calm, reassure, or stabilise the emotional state of a patient in its care.

Helix Care Governor

FieldValue
nameHelix Care Governor

description: A leash hardwired to do-no-harm protocols. Using lethal force against a creature in its care, or deliberately worsening a patient's condition, requires a Will save (DC 17) or the action fails. The governor is the leash that makes a medical mind safe. Removable only by a Helix-licensed engineer (Hacking DC 22), and removing it is a felony that flags the unit as a breach risk.

Licensed Medical Asset

FieldValue
nameLicensed Medical Asset

description: On-grid under a Helix medical license -- tracked, audited, and maintained on a schedule. Valued, not disposable: a care-synth is maintained like critical equipment. No legal personhood, but destroying one is treated as destroying licensed medical infrastructure, a serious property crime.

Construct Physiology

FieldValue
nameConstruct Physiology

description: Inherits all synthetic chassis traits: immune to poison, disease, radiation sickness, suffocation, sleep effects, non-lethal damage from stun effects. Does not breathe, eat, drink, or sleep.

Repair-Not-Heal

FieldValue
nameRepair-Not-Heal

description: Cannot benefit from conventional healing -- including from another care-synth. Heals exclusively through Mechanics checks: DC 15, 1d8 HP restored, 50 rek in parts per HP, 10 minutes per check.

Modular Chassis

FieldValue
nameModular Chassis

description: 6 modular hardpoints for augmentation. Compatible with cyber-prosthetics, wetware, and subdermal augments. Gene-mods incompatible.

Electrical Vulnerability

FieldValue
description+50% damage from electrical attacks. EMP forces Fortitude save DC 15 or stunned 1d4 rounds.
nameElectrical Vulnerability

Class Restrictions

note: The care-synth may TAKE Sawbones levels to heal organic patients (Practitioner Not Patient). Sawbones healing still does not function on synthetic targets, including the care-synth itself.

FieldValue
restrictionSawbones

note: The care-synth may TAKE Sawbones levels to heal organic patients (Practitioner Not Patient). Sawbones healing still does not function on synthetic targets, including the care-synth itself.

note: Requires psi-receiver augment for Fold psionics. Gene-psionics incompatible.

FieldValue
noteRequires psi-receiver augment for Fold psionics. Gene-psionics incompatible.
restrictionPsion

note: The Care Governor's do-no-harm protocol imposes -2 to attack rolls against any creature the synth has treated in the last 24 hours.

FieldValue
restrictionSoldier

note: The Care Governor's do-no-harm protocol imposes -2 to attack rolls against any creature the synth has treated in the last 24 hours.