Constitution

Governs HP per level, system shock, cryo-revival survival, and Fortitude saves.

Constitution (CON) measures a character's physique, stamina, and resilience. It determines bonus hit points per level, the chance to survive system shock (polymorph, petrification, aging), the chance to survive cryo-revival, and modifies saves against poison and radiation. Non-warrior archetypes cap the CON HP bonus at +2 HP per Hit Die. CON also serves as the key ability for Fortitude saves.

Rules Reference

FieldValue
Data / 1 / Cryo Revival30
Data / 1 / Hp-3
Data / 1 / Poison Save-2
Data / 1 / RegenerationNil
Data / 1 / System Shock25
Data / 10 / Cryo Revival75
Data / 10 / Hp0
Data / 10 / Poison Save0
Data / 10 / RegenerationNil
Data / 10 / System Shock70
Data / 11 / Cryo Revival80
Data / 11 / Hp0
Data / 11 / Poison Save0
Data / 11 / RegenerationNil
Data / 11 / System Shock75
Data / 12 / Cryo Revival85
Data / 12 / Hp0
Data / 12 / Poison Save0
Data / 12 / RegenerationNil
Data / 12 / System Shock80
Data / 13 / Cryo Revival90
Data / 13 / Hp0
Data / 13 / Poison Save0
Data / 13 / RegenerationNil
Data / 13 / System Shock85
Data / 14 / Cryo Revival92
Data / 14 / Hp0
Data / 14 / Poison Save0
Data / 14 / RegenerationNil
Data / 14 / System Shock88
Data / 15 / Cryo Revival94
Data / 15 / Hp1
Data / 15 / Poison Save0
Data / 15 / RegenerationNil
Data / 15 / System Shock90
Data / 16 / Cryo Revival96
Data / 16 / Hp2
Data / 16 / Poison Save0
Data / 16 / RegenerationNil
Data / 16 / System Shock95
Data / 17 / Cryo Revival98
Data / 17 / Hp2
Data / 17 / Poison Save0
Data / 17 / RegenerationNil
Data / 17 / System Shock97
Data / 18 / Cryo Revival100
Data / 18 / Hp2
Data / 18 / Poison Save0
Data / 18 / RegenerationNil
Data / 18 / System Shock99
Data / 19 / Cryo Revival100
Data / 19 / Hp2
Data / 19 / Poison Save1
Data / 19 / RegenerationNil
Data / 19 / System Shock99
Data / 2 / Cryo Revival35
Data / 2 / Hp-2
Data / 2 / Poison Save-1
Data / 2 / RegenerationNil
Data / 2 / System Shock30
Data / 20 / Cryo Revival100
Data / 20 / Hp2
Data / 20 / Poison Save1
Data / 20 / Regeneration1/6 turns
Data / 20 / System Shock99
Data / 21 / Cryo Revival100
Data / 21 / Hp2
Data / 21 / Poison Save2
Data / 21 / Regeneration1/5 turns
Data / 21 / System Shock99
Data / 22 / Cryo Revival100
Data / 22 / Hp2
Data / 22 / Poison Save2
Data / 22 / Regeneration1/4 turns
Data / 22 / System Shock99
Data / 23 / Cryo Revival100
Data / 23 / Hp2
Data / 23 / Poison Save3
Data / 23 / Regeneration1/3 turns
Data / 23 / System Shock99
Data / 24 / Cryo Revival100
Data / 24 / Hp2
Data / 24 / Poison Save3
Data / 24 / Regeneration1/2 turns
Data / 24 / System Shock99
Data / 25 / Cryo Revival100
Data / 25 / Hp2
Data / 25 / Poison Save4
Data / 25 / Regeneration1/1 turn
Data / 25 / System Shock100
Data / 3 / Cryo Revival40
Data / 3 / Hp-2
Data / 3 / Poison Save0
Data / 3 / RegenerationNil
Data / 3 / System Shock35
Data / 4 / Cryo Revival45
Data / 4 / Hp-1
Data / 4 / Poison Save0
Data / 4 / RegenerationNil
Data / 4 / System Shock40
Data / 5 / Cryo Revival50
Data / 5 / Hp-1
Data / 5 / Poison Save0
Data / 5 / RegenerationNil
Data / 5 / System Shock45
Data / 6 / Cryo Revival55
Data / 6 / Hp-1
Data / 6 / Poison Save0
Data / 6 / RegenerationNil
Data / 6 / System Shock50
Data / 7 / Cryo Revival60
Data / 7 / Hp0
Data / 7 / Poison Save0
Data / 7 / RegenerationNil
Data / 7 / System Shock55
Data / 8 / Cryo Revival65
Data / 8 / Hp0
Data / 8 / Poison Save0
Data / 8 / RegenerationNil
Data / 8 / System Shock60
Data / 9 / Cryo Revival70
Data / 9 / Hp0
Data / 9 / Poison Save0
Data / 9 / RegenerationNil
Data / 9 / System Shock65

Fields

hp

FieldValue
descriptionHit Point adjustment per Hit Die. Non-warrior archetypes cap at +2.
labelHP Adj
namehp

systemShock

FieldValue
descriptionPercent chance to survive system shock (polymorph, petrification, aging, etc.).
labelSystem Shock %
namesystemShock

cryo-revival

FieldValue
descriptionPercent chance to survive cryo-revival. Checked once; failure = permanent death.
labelRes. Survival %
namecryo-revival

poisonSave

FieldValue
descriptionModifier to saving throws against poison and radiation.
labelPoison Save
namepoisonSave

regeneration

FieldValue
labelRegeneration
nameregeneration

description: Natural regeneration rate. Nil for most characters; applies to Fold-touched and vat-grown physiologies that knit themselves back together -- the Flenser, the Core-Grub, the Builder-Shade.