Governs HP per level, system shock, cryo-revival survival, and Fortitude saves.
Constitution (CON) measures a character's physique, stamina, and resilience.
It determines bonus hit points per level, the chance to survive system shock
(polymorph, petrification, aging), the chance to survive
cryo-revival, and modifies saves against poison and radiation. Non-warrior
archetypes cap the CON HP bonus at +2 HP per Hit Die. CON also serves as
the key ability for Fortitude saves.
Rules Reference
Field
Value
Data / 1 / Cryo Revival
30
Data / 1 / Hp
-3
Data / 1 / Poison Save
-2
Data / 1 / Regeneration
Nil
Data / 1 / System Shock
25
Data / 10 / Cryo Revival
75
Data / 10 / Hp
0
Data / 10 / Poison Save
0
Data / 10 / Regeneration
Nil
Data / 10 / System Shock
70
Data / 11 / Cryo Revival
80
Data / 11 / Hp
0
Data / 11 / Poison Save
0
Data / 11 / Regeneration
Nil
Data / 11 / System Shock
75
Data / 12 / Cryo Revival
85
Data / 12 / Hp
0
Data / 12 / Poison Save
0
Data / 12 / Regeneration
Nil
Data / 12 / System Shock
80
Data / 13 / Cryo Revival
90
Data / 13 / Hp
0
Data / 13 / Poison Save
0
Data / 13 / Regeneration
Nil
Data / 13 / System Shock
85
Data / 14 / Cryo Revival
92
Data / 14 / Hp
0
Data / 14 / Poison Save
0
Data / 14 / Regeneration
Nil
Data / 14 / System Shock
88
Data / 15 / Cryo Revival
94
Data / 15 / Hp
1
Data / 15 / Poison Save
0
Data / 15 / Regeneration
Nil
Data / 15 / System Shock
90
Data / 16 / Cryo Revival
96
Data / 16 / Hp
2
Data / 16 / Poison Save
0
Data / 16 / Regeneration
Nil
Data / 16 / System Shock
95
Data / 17 / Cryo Revival
98
Data / 17 / Hp
2
Data / 17 / Poison Save
0
Data / 17 / Regeneration
Nil
Data / 17 / System Shock
97
Data / 18 / Cryo Revival
100
Data / 18 / Hp
2
Data / 18 / Poison Save
0
Data / 18 / Regeneration
Nil
Data / 18 / System Shock
99
Data / 19 / Cryo Revival
100
Data / 19 / Hp
2
Data / 19 / Poison Save
1
Data / 19 / Regeneration
Nil
Data / 19 / System Shock
99
Data / 2 / Cryo Revival
35
Data / 2 / Hp
-2
Data / 2 / Poison Save
-1
Data / 2 / Regeneration
Nil
Data / 2 / System Shock
30
Data / 20 / Cryo Revival
100
Data / 20 / Hp
2
Data / 20 / Poison Save
1
Data / 20 / Regeneration
1/6 turns
Data / 20 / System Shock
99
Data / 21 / Cryo Revival
100
Data / 21 / Hp
2
Data / 21 / Poison Save
2
Data / 21 / Regeneration
1/5 turns
Data / 21 / System Shock
99
Data / 22 / Cryo Revival
100
Data / 22 / Hp
2
Data / 22 / Poison Save
2
Data / 22 / Regeneration
1/4 turns
Data / 22 / System Shock
99
Data / 23 / Cryo Revival
100
Data / 23 / Hp
2
Data / 23 / Poison Save
3
Data / 23 / Regeneration
1/3 turns
Data / 23 / System Shock
99
Data / 24 / Cryo Revival
100
Data / 24 / Hp
2
Data / 24 / Poison Save
3
Data / 24 / Regeneration
1/2 turns
Data / 24 / System Shock
99
Data / 25 / Cryo Revival
100
Data / 25 / Hp
2
Data / 25 / Poison Save
4
Data / 25 / Regeneration
1/1 turn
Data / 25 / System Shock
100
Data / 3 / Cryo Revival
40
Data / 3 / Hp
-2
Data / 3 / Poison Save
0
Data / 3 / Regeneration
Nil
Data / 3 / System Shock
35
Data / 4 / Cryo Revival
45
Data / 4 / Hp
-1
Data / 4 / Poison Save
0
Data / 4 / Regeneration
Nil
Data / 4 / System Shock
40
Data / 5 / Cryo Revival
50
Data / 5 / Hp
-1
Data / 5 / Poison Save
0
Data / 5 / Regeneration
Nil
Data / 5 / System Shock
45
Data / 6 / Cryo Revival
55
Data / 6 / Hp
-1
Data / 6 / Poison Save
0
Data / 6 / Regeneration
Nil
Data / 6 / System Shock
50
Data / 7 / Cryo Revival
60
Data / 7 / Hp
0
Data / 7 / Poison Save
0
Data / 7 / Regeneration
Nil
Data / 7 / System Shock
55
Data / 8 / Cryo Revival
65
Data / 8 / Hp
0
Data / 8 / Poison Save
0
Data / 8 / Regeneration
Nil
Data / 8 / System Shock
60
Data / 9 / Cryo Revival
70
Data / 9 / Hp
0
Data / 9 / Poison Save
0
Data / 9 / Regeneration
Nil
Data / 9 / System Shock
65
Fields
hp
Field
Value
description
Hit Point adjustment per Hit Die. Non-warrior archetypes cap at +2.
label
HP Adj
name
hp
systemShock
Field
Value
description
Percent chance to survive system shock (polymorph, petrification, aging, etc.).
Modifier to saving throws against poison and radiation.
label
Poison Save
name
poisonSave
regeneration
Field
Value
label
Regeneration
name
regeneration
description: Natural regeneration rate. Nil for most characters; applies to Fold-touched and vat-grown physiologies that knit themselves back together -- the Flenser, the Core-Grub, the Builder-Shade.